Closed dcrockwell closed 10 years ago
Reading over this, It looks pretty solid. Glad to see fire will be pack in the mix, and having protection from items like lava on towny land.
############################################################
############################################################
max_plots_per_resident: '100'
Zleck: How does this translate into Factions like concept, because Templar had 3000 Blocks 16x16 blocks?
plot_management:
block_delete:
enabled: 'true'
# These items will be deleted upon a plot being unclaimed
unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
mayor_plotblock_delete:
enabled: 'true'
# These items will be deleted upon a mayor using /plot clear
# To disable deleting replace the current entries with NONE.
mayor_plot_delete: WALL_SIGN,SIGN_POST
revert_on_unclaim:
# *** WARNING***
# If this is enabled any town plots which become unclaimed will
# slowly be reverted to a snapshot taken before the plot was claimed.
#
# Regeneration will only work if the plot was
# claimed under version 0.76.2, or
# later with this feature enabled
#
# If you allow players to break/build in the wild the snapshot will
# include any changes made before the plot was claimed.
enabled: 'true'
speed: 1s
# These block types will NOT be regenerated
block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
Zleck: So basically if we unclaim everything, we lose everything? Or unclaiming subways will lead them to be filled back in?
This needs to be addressed
allow_town_spawn_travel: 'true'
allow_town_spawn_travel_nation: 'true'
allow_town_spawn_travel_ally: 'true'
teleport_warmup_time: '0'
Zleck: Teleport is banned.
This needs to be addressed.
town_respawn: 'false'
town_respawn_same_world_only: 'false'
prevent_town_spawn_in: enemy
show_town_notifications: 'true'
Zleck: Does this effect the default "Bed" respawns? Or is this an option in game to setup flags to use town spawns. If this effects Old-Fashioned spawning, this needs to be disabled.
world_mob_removal_entities: Monster,WaterMob,Flying,Slime
Zleck: To what extent is this? Can we add villagers? (That way people can remove their population while they are working on a town.)
regen_delay: 0s
Zleck: A Delay would be interesting.
#
#
town: default: pvp: 'true'
Zleck: PVP needs to be disabled while in town. If you want to fight.....take it outside.
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Now I made this file and then updated it. And I see two files now and one marked as the parent file.
Do I have to worry about me sending the right one? Or were both taken, and then merged to include the newest revision?
Generally, you want to delete your fork of the repo when you're done with a pull request so that you can re-fork it later when you want.
As for two files, you only want the actual production files checked in.