Is it possible to have the lang.propertie files as actual files, on the harddrive, after compiling?
So that users kann translate for themselves. (A possible scenario would be to test out the translation before commiting them here or to be able to slightly change the existing translation so that the own quest writers can use a known vocabulary.)
Also it would be nice if the Settings-File ( #31 ) could include a setting to which language-file should be used. (Because even so I'm a german, I'm more used to the english vocabulary now :grin: )
Is it possible to have the lang.propertie files as actual files, on the harddrive, after compiling? So that users kann translate for themselves. (A possible scenario would be to test out the translation before commiting them here or to be able to slightly change the existing translation so that the own quest writers can use a known vocabulary.)
Also it would be nice if the Settings-File ( #31 ) could include a setting to which language-file should be used. (Because even so I'm a german, I'm more used to the english vocabulary now :grin: )