Closed Growlkore closed 3 years ago
Is this a problem? Shouldn't be hard to fix if it is
Looks like this is caused by the crush damage removal. Crush damage has a range of effects one of which is "mangled scar" which can cause the brain damage.
<comps>
<li Class="HediffCompProperties_TendDuration">
<labelTendedWell>bandaged</labelTendedWell>
<labelTendedWellInner>sutured</labelTendedWellInner>
<labelSolidTendedWell>set</labelSolidTendedWell>
</li>
<li Class="HediffCompProperties_Infecter">
<infectionChance>0.15</infectionChance>
</li>
<li Class="HediffCompProperties_GetsPermanent">
<permanentLabel>mangled scar</permanentLabel>
</li>
</comps>
I think the easiest solution is to remove this from the list of injuries that can be healed even though colonists can have a mild form of crush damage. I don't want to deal with the extra complexity of handling "less severe" versions of hediffs
Fixed in f779cf1
Healing nanites cures brain scars.