To Reproduce
Build this setup (the background blocks are only there to make it easy to count blocks, they don't change the behaviour):
After pressing the button:
After opening all trapdoors and removing the dust:
After opening all trapdoors and readding the dust but not activating the button:
Expected behavior
I don't expect adding unpowered redstone components to affect trapdoors at all
I expect trapdoors to be powerable either directly or by powering a block adjacent to them, not from 2 blocks away and not by dust that isn't directed into them
Describe the bug In some cases, trapdoors react to redstone components from 2 blocks away:
Video demonstration
To Reproduce Build this setup (the background blocks are only there to make it easy to count blocks, they don't change the behaviour):
After pressing the button:
After opening all trapdoors and removing the dust:
After opening all trapdoors and readding the dust but not activating the button:
Expected behavior
Version info: