Closed schovan closed 2 years ago
This isn't exactly convenient to do, but you could try modding your game files by adding new recipes in CubeMain.txt which generate whatever item you want with new (random) rolls. I was thinking about writing some basic info about how to do basic text-file modding in the Modification section of the README, but haven't got around to it yet.
Ok thank you and a guide about text file modding would be very helpful.
Added a basic explanation about text modding (with links for more resources/tutorials) to the readme
Would it be possible to add UNID versions of the items, to get random rolls? Just to make testing closer to the items you got on your real chars.
Yep, that was my idea, to have better representation of real multiplayer characters in single player, all max rolled items are really OP, imagine only having max rolled torch and anni, that's really expensive. I will try to do some experiments with custom cube recipes and see what happens. @BetweenWalls How difficult is to implement .item chat command in single player?
@BetweenWalls How difficult is to implement .item chat command in single player?
I have no idea how that's done, so couldn't tell you. It might be possible to make a cube recipe that randomizes the rolls on a given unique/set item, though. If so, that'd at least be more convenient than making cube recipes for individual items.
As for adding UNID versions of the unique/set items, I wouldn't be against doing that in a new character's personal stash (or maybe on the Bases character?) but am not going to put in the work to generate them myself since I think text modding is a more comprehensive solution for people to get whatever they're looking for.
I would need a video guide to do it.
Den 11. jan. 2022 kl. 22.23 skrev BetweenWalls @.***>:
As for adding UNID versions of the unique/set items, I wouldn't be against doing that in a new character's personal stash (or maybe on the Bases character?) but am not going to put in the work to generate them myself since I think text modding is a more comprehensive solution for people to get whatever they're looking for.
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I made a progress with cubes recipes. I'm able to reroll unique items, set items, torches and annis. The cube recipe is item + key stack and result is rerolled item with removed corruptions and 0 sockets + key stack with removed one quantity. Torch class is randomized, so you need more attempts to get an expected result. Unfortunately it cannot be done in one cube recipe, you need a recipe for all items. This can be generated in C# code for example, using informations from UniqueItems.txt and SetItems.txt. If anyone knows, how to do it in one cube recipe, let me know (maybe it is not possible).
That sounds amazing, and a thing i would use a lot, if it was working on all items. Not sure i can make it myself, but would be really happy to try the files you made! @schovan
Ok, when I have it in acceptable state, I will share the files.
Ok, when I have it in acceptable state, I will share the files.
Sounds good! Im ready to test on torches. Maybe i would be able to understand the process if i see how its done.
I have finished the first version of cube reroll.
Download this file data_reroll_v01.zip and unpack it to ProjectD2
directory. Than start the game with this command:
PlugY.exe -direct -txt
.
Reroll works as I described it before. Uped items cannot be rerolled for some reason. If anything doesn't work, let me know. Maybe in the future I will add some new recipes.
This is amazing! Where do i see the items you added?
At the end of cubemain.txt
, there are new lines starting reroll xxx
. And also UniqueItems.txt
changed. Just compare it with the original one (original files you can get how described BetweenWalls)
When they make a patch, we need to re-add the list u made in the files? So we don't miss the changes they make, drop chances etc right?
If they make some changes of set, unique, torch or anni item and you want to reroll the changed item, then yes, those files need to be re-generated. Otherwise you just start the game with command PlugY.exe -direct -txt
, reroll your items, exit the game and start the game with command PlugY.exe
only and play the single player normally, everything will be updated.
The item pack now includes a mod to make it easier to get items that don't just have max rolls, as well as some other custom cube recipes to help facilitate testing.
Is there any way to edit these items and lower some rolls? Hero editor doesn't work because PD2 characters cannot be loaded (they are loaded but all items are deleted). Character conversion from PD2 to vanilla in PD2-Converter doesn't work.