Closed ElTraktor closed 1 month ago
Totem Synergy VFX : we need to comunicate to the players if a synergy is done successfully and at what stage its
we need 2 VFX istances
1: to spwan on the player when he joins a combo succesfully 2: to spawn on the device when a player joins succesfully
nice to have : if there is a small delay based on distance from device.
ex: 10m=Max delay 0.1m = min delay
add a syenrgy failed vfx (spawn only to the joiner player)
failing reasons( Wrong totem combo or missed time frame)
Totem Synergy VFX : we need to comunicate to the players if a synergy is done successfully and at what stage its
we need 2 VFX istances
1: to spwan on the player when he joins a combo succesfully 2: to spawn on the device when a player joins succesfully
nice to have : if there is a small delay based on distance from device.
ex: 10m=Max delay 0.1m = min delay