Closed LordPinkerton closed 8 years ago
Without it the recipes are a tad bit to easy. This has came up before and I thought I had fixed it once or maybe I didn't. Ether way it does need to be.
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I was curious if this was intended, but the tier 2 and above bases for the Open Turrets, which is unlocked in the Basic quests, is set to require stuff from Thermal Expansion, which if I'm not mistaken, is end-game Tech quest stuff. In the config file for Open Turrets, the recipe switching is set to =auto, which I imagine detects what mods are installed and defaults to one, this case being Thermal Expansion. Again, was this intended, or does this variable need to be set to =vanilla, which only requires stuffs from the Open Turrets mod to create those items?