WG's cloak of the wolf is somewhat overpowered. On repeated hits it gives the wearer speed, strength and resistance IV.
I tested it with 8 HEE angry endermen and 10 TC angry zombies in a confined space wearing prot IV diamond armour. With the cloak after 30 seconds they had knocked off 4 hearts. Without the cloak I was dead in under 6 seconds.
To redress the balance I propose requiring voidmetal, meteoric steel (ie. a trip to the moon and an EBF) and the appropriate Botania flasks (ie. the elven gateway stage of Botania - they need alfglass). This will make the item very much mid-game at the earliest.
WG's cloak of the wolf is somewhat overpowered. On repeated hits it gives the wearer speed, strength and resistance IV.
I tested it with 8 HEE angry endermen and 10 TC angry zombies in a confined space wearing prot IV diamond armour. With the cloak after 30 seconds they had knocked off 4 hearts. Without the cloak I was dead in under 6 seconds.
To redress the balance I propose requiring voidmetal, meteoric steel (ie. a trip to the moon and an EBF) and the appropriate Botania flasks (ie. the elven gateway stage of Botania - they need alfglass). This will make the item very much mid-game at the earliest.