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The Bforartists Manual
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Geometry Nodes - Input - Scene - Object Info has a transform socket now #617

Closed Draise14 closed 2 weeks ago

Draise14 commented 1 month ago

image

New socket! A matrix one.

Details SHA-1: 4dfc1ede5836fff732e5d29be121fce4c3a7b8db * Geometry Nodes: output transform matrix from object info node This adds a new `Transform` output socket of matrix type to the Object Info node. This is clearly useful, but we did not do this before for a couple of reasons: * It's redundant with the location, rotation and scale outputs. * We might want separate `Object Transform` and `Object Geometry` nodes. For now just adding the socket is probably useful enough to justify it. Even more so because it's addition doesn't really block other designs in the future either. Pull Request: https://projects.blender.org/blender/blender/pulls/121437
ReinerBforartists commented 2 weeks ago

Fixed