Might not have been documented, but shouldn't be there just in case.
Details
SHA-1: 9f2f1a5c578e0c4f4b34e70467800d762a93df48
* EEVEE-Next: Shadow: Remove per light resolution scale
The reasonning is that we already have a resolution limit
slider per light.
The global shadow resolution scale is usefull as a quick
speedup option to reduce shadow cost for viewport regular
work or for quick rendering. For final render, the per
light resolution limit is more suited than a LOD scale
since it doesn't modify the filtering of based on distance
from the camera.
This feature is really not hard to add back if there is
a compelling use case for it.
Might not have been documented, but shouldn't be there just in case.
Details
SHA-1: 9f2f1a5c578e0c4f4b34e70467800d762a93df48 * EEVEE-Next: Shadow: Remove per light resolution scale The reasonning is that we already have a resolution limit slider per light. The global shadow resolution scale is usefull as a quick speedup option to reduce shadow cost for viewport regular work or for quick rendering. For final render, the per light resolution limit is more suited than a LOD scale since it doesn't modify the filtering of based on distance from the camera. This feature is really not hard to add back if there is a compelling use case for it.