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The Bforartists Manual
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EEVEE-Next - Properties - Raytracing Panel - Rename Horizon Scan to Fast GI approximation with new props #625

Closed Draise14 closed 3 months ago

Draise14 commented 4 months ago

image Rename label.

Details SHA-1: e323a7d3919421be72ffe349207989ef2d7e1e53 * EEVEE-Next: UI: Rename Horizon Scan to Fast GI approximation This matches Cycles feature name and is less technical.
Details SHA-1: c9c95e7e6454b0940d4bdcfc6d0da86dca3b142f * EEVEE-Next: RNA: Rename horizon property to fast_gi This avoid discrepancy between the UI and the API.
Details SHA-1: 117bfc870d2cb5e823da93e67afb60eb512fa316 * EEVEE-Next: Fast GI: Add angular thickness While easier to understand, the conventionnal global scene thickness parameter have some downside: - It doesn't scale with larger scenes since the distant samples have small thickness - It doesn't handle fine geometric variation in foreground. The proposed angular thicknes makes all sample have the same angular span. This makes it distance independant and capture different occluder thickness with less artifacts. The downside is that the occluders have the same angular span at any distance which makes the same occluder inflate with distance. A downside is that the geometry near the shading point is under-represented. Leaving light leaking or lack of AO at contact points. To fix this, we introduce back a geometric thickness parameter. Pull Request: https://projects.blender.org/blender/blender/pulls/122334
ReinerBforartists commented 3 months ago

Fixed with rewrite of chapter for issue EEVEE-Next - Properties - Expose Fast GI ray and step count and other options

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