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Devil Cell #4

Closed CheDAO-Labs closed 57 minutes ago

CheDAO-Labs commented 1 year ago

Frontinus House Builder Proposal

Devil Cell

Introduction

Name or social handle of proposer: David

Ethereum Mainnet Address: 0x429a87e7c924C45fC5C5dF80c63Ffec7919A6720

Twitter handle (optional): @CheDAOLabs

Project Detail

DevilCell is an ecological simulation on-chain game where players can choose creatures with different attributes to interact within the ecosystem. Interactions lead to creature evolution, and players select diverse evolutionary paths based on interactions with other creatures. The game encompasses attribute design, a combat system, breeding mechanisms, and uses an experience-based ranking system to encourage player engagement. The game leverages blockchain technology to facilitate in-game economics and interactions.

Character

Hey, I'm David, the driving force behind Devilcell. As the Project Manager, I'm fueled by a passion for innovative gaming. Devilcell isn't just a game; it's a vision of interactive entertainment that marries creature interactions, $lord tokens, and LOOT integration. I'm thrilled to lead the charge in creating a dynamic blockchain-based ecosystem that brings unique attributes, strategic combat, and immersive experiences to players. Let's embark on this exciting journey together and redefine the future of gaming.

Timeline

This will be a 3 month build collaborating with the greatest of Devilcell builders in the world. I estimate a start date of 25/08/2023 and end date of 30/11/2023

Objectives

Objective Contributor Estimated deadline
successfully implements a smooth game progression David 30/09/23
Integrate the $Lords into devilcell's economic system David 31/10/23
Integrate the Loot items into devilcell David 30/11/23

Grant Request

We expect a total cost of 100000 $LORDS.

ponderingdemocritus commented 1 year ago

This all sounds great. It sounds like a very large scope.

I would like to know more about the game and how you plan on building it including:

palomato commented 1 year ago

Sounds interesting! Will Devil Cell be similar to any game that we'd know--like Axie Infinity?

Devil Cell...marries creature interactions, $lord tokens, and LOOT integration

Could you talk more about the Lords and Loot integration? How are loot/lords used?

Thanks for making this proposal 👍

Calcutatator commented 1 year ago

gm! Sounds really cool and I would love to hear more as per the other comments.

For clarity the round is 5 grants of 100,000 Lords and not USDC. I hope that's ok ser! Give me a message if you have any confusions happy to help :D

CheDAO-Labs commented 1 year ago

This all sounds great. It sounds like a very large scope.

I would like to know more about the game and how you plan on building it including:

  • Technology used
  • Smart contract Architecture thinking
  • First features to implement
  • Playtesting strategy
  • Any mockups you might have

Technology used

Smart contract Architecture thinking

First features to implement

Playtesting strategy

Any mockups you might have Yes, it's still in progress! image

CheDAO-Labs commented 1 year ago

Frontinus House Builder Proposal

Devil Cell

Introduction

Name or social handle of proposer: David

Ethereum Mainnet Address: 0x429a87e7c924C45fC5C5dF80c63Ffec7919A6720

Twitter handle (optional): @CheDAOLabs

Project Detail

DevilCell is an ecological simulation on-chain game where players can choose creatures with different attributes to interact within the ecosystem. Interactions lead to creature evolution, and players select diverse evolutionary paths based on interactions with other creatures. The game encompasses attribute design, a combat system, breeding mechanisms, and uses an experience-based ranking system to encourage player engagement. The game leverages blockchain technology to facilitate in-game economics and interactions.

Character

Hey, I'm David, the driving force behind Devilcell. As the Project Manager, I'm fueled by a passion for innovative gaming. Devilcell isn't just a game; it's a vision of interactive entertainment that marries creature interactions, $lord tokens, and LOOT integration. I'm thrilled to lead the charge in creating a dynamic blockchain-based ecosystem that brings unique attributes, strategic combat, and immersive experiences to players. Let's embark on this exciting journey together and redefine the future of gaming.

Timeline

This will be a 3 month build collaborating with the greatest of Devilcell builders in the world. I estimate a start date of 25/08/2023 and end date of 30/11/2023

Objectives

Objective Contributor Estimated deadline successfully implements a smooth game progression David 30/09/23 Integrate the $Lords into devilcell's economic system David 31/10/23 Integrate the Loot items into devilcell David 30/11/23

Grant Request

We expect a total cost of 150000 $LORDS.

Just updated the Grant Request for $LORDS

CheDAO-Labs commented 1 year ago

gm! Sounds really cool and I would love to hear more as per the other comments.

For clarity the round is 5 grants of 100,000 Lords and not USDC. I hope that's ok ser! Give me a message if you have any confusions happy to help :D

just updated the grant request sit

Fomentador commented 1 year ago

The concept is very novel and interesting, great to see it. Merging all these game systems - which are very complex on their on - into an on-chain game seems quite the challenge, I would love to see game design documentation to better understand how you're intending to accomplish that.

You shared a doc here but it's too small to read and it's all in Chinese, I think.

CheDAO-Labs commented 1 year ago

Currently, we only have an internal document, but it's not suitable for external use. This document is not comprehensive and is not in English. However, to help users understand better, I can provide a brief explanation of the roles of C&C, LOOT, and $LORDS in DevilCell:

C&C usage in game

Users begin by crafting their own cells at the start of the game. These cells maneuver across the dungeon map, which is represented by CC NFTs, acquiring resources, competing, reproducing, and engaging with a variety of events.

Loot items usage in game

Similar to how characters can equip loot items in other games, in Devilcell, each cell can also be equipped with loot items. Different loot items have various positive effects on cells. For instance, some items might increase a cell's health, leading to a longer lifespan, enhance a cell's agility to improve its ability to escape, or boost a cell's attack capabilities, influencing the outcomes of battles with other cells.

$LORDS usage in game

In Devilcell, there exists a marketplace for cells, where players can engage in breeding with cells owned by other players through listing their own cells for sale (acting as buyers). Players who list their cells can set specific attribute conditions for the cells owned by other players (acting as sellers). If the conditions are met, the player owning the listed cell (seller) can use their cell for breeding. The resulting offspring cell belongs to the player who listed it (buyer), and the gas cost of the breeding operation is covered by the player providing the cell. The token corresponding to the listing price goes to the participant (seller). $LORD will serve as the circulating currency in this marketplace.