Open CheDAO-Labs opened 1 year ago
gm, love the proposal!
The new UI, could you give some info on this? Would it be "into the mist" actions moving through the map?
For clarity grants per builder proposal have a cap of 100k Lords. So within this round we could not do a 150k grant for a single proposal.
Totally up to you how you would like to amend the proposal but I would recommend scaling back on scope if the grant of 100k only covers so much.
Great proposal. Looking forward to seeing the C&C maps in LS. With the current structure we have it will probably be easier to either wait for V2 where it will be part of the autonomous world and completely composable however this might be a while away and date for release tbd. Alternatively, you could mod V1 and copy the contract then integrate C&C. Just something to be aware of.
gm, love the proposal!
The new UI, could you give some info on this? Would it be "into the mist" actions moving through the map?
For clarity grants per builder proposal have a cap of 100k Lords. So within this round we could not do a 150k grant for a single proposal.
Totally up to you how you would like to amend the proposal but I would recommend scaling back on scope if the grant of 100k only covers so much.
just changed to 100k sir
gm, love the proposal!
The new UI, could you give some info on this? Would it be "into the mist" actions moving through the map?
For clarity grants per builder proposal have a cap of 100k Lords. So within this round we could not do a 150k grant for a single proposal.
Totally up to you how you would like to amend the proposal but I would recommend scaling back on scope if the grant of 100k only covers so much.
Before the exploration, players with C&C NFT can select a map to enter, while players without the C&C NFT will follow the original game process.
Upon selecting a map, relevant information about how the map will influence exploration will be displayed. This includes various outputs, probabilities of triggering events, or additional bonus coefficients.
We will align the search events in LOOT SURVIVORS with the data structure of the C&C NFT, encompassing resource yields, encounter scenarios, and escape situations. For instance:
In summary, different types will be assigned varying output bonus coefficients, encompassing encountered enemy types and their levels.
Include map information within exploration outcomes. For example: Encountered XXX (monster name) in XXX (map name).
Enhance the narrative of LOOT SURVIVORS by incorporating unique descriptions for each map. This will encompass special events occurring on the map and their impact.
Frontinus House Builder Proposal
Crypts & Caverns for Loot Survivor
Introduction
Name or social handle of proposer: David
Ethereum Mainnet Address: 0x12499479b435Ae583041def426E66C938579dAC2
Twitter handle (optional): @cryptsncaverns
Any relevant links/Websites (optional): https://threepwave.com/cryptsandcaverns
Introduction video link (optional): https://youtu.be/QqiX926y3as?t=214
Project Detail
Crypts and Caverns (C&C) is a procedurally generated NFT map project created to enrich the environments of the Lootverse metaverse. It adeptly fills a key gap in Lootverse by providing unpredictable and unique maps as spaces for adventures.
While Loot offers items and Genesis Adventurers provides characters, Lootverse lacked randomized settings for stories. C&C perfectly occupies this niche, its generative mapping expanding possibilities.
C&C's on-chain maps are standardized for easy integration by any Lootverse project. Games like LootMMO have already incorporated C&C maps to build dungeon crawlers using Loot assets.
C&C aligns closely with Loot's ethos of openness and generativity. Its unpredictable maps provide modular components for worldbuilding, turning Lootverse's potential into gaming experiences.
For Realms, integrating C&C can enrich its core game loop by contributing ever-changing maps and new possibilities to its territories. C&C cements itself as a key mapping module empowering Realms.
In summary, C&C synergizes strongly with Lootverse and Realms. Its composable generative maps fill the need for fresh environments, propelling the evolution of on-chain gaming.
Loot Survivor holds a pivotal role within the Lootverse and shares a significant connection with Realms. In this context, the decision to initiate integration with CC within Loot Survivor, and subsequently expanding to Realms and the broader Lootverse, unfolds as a natural progression.
Continuing with the project:
Collaboratively, these steps will drive the triumphant integration of Crypts and Caverns' generative maps into Loot Survivor, enhancing gameplay and elevating user engagement for both projects. This integration journey, in alignment with Lootverse's ethos, underscores the organic growth of the ecosystem, as it extends its reach into Realms and beyond.
Character
I'm David, leading Crypts and Caverns (C&C) into its next chapter. Our current focus is integrating C&C's procedural maps into Loot Survivor to create a full map-based version. As a long-time Lootverse community member, I've admired C&C's potential for enriching gaming worlds. Now as project lead, I aim to fulfill that potential, starting with Loot Survivor.
My vision is for C&C to become the standard for generated gaming environments across on-chain games. I'm committed to C&C's community-first ethos through transparent development and active dialogue. My goal is to empower player-driven innovation on chain. With my background in gaming and passion for decentralization, I'm excited to collaborate with this community to advance C&C.
There are challenges ahead but the possibilities make it all worthwhile. I can't wait to work together to integrate C&C into Loot Survivor and beyond, unlocking its full potential. This is just the beginning!
Timeline
This is the most conservative time estimate for project development progress. The actual development time and completion time are highly likely to be ahead of schedule.
Objectives
Grant Request
We expect a total cost of 100000 $LORDS.