BibliothecaDAO / eternum

onchain eternal game
https://eternum.realms.world
MIT License
49 stars 37 forks source link

feat: Add user battles tab #2102

Closed edisontim closed 4 days ago

edisontim commented 1 week ago

closes #2023 closes #2085 closes #2086

Summary by CodeRabbit

Release Notes

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coderabbitai[bot] commented 1 week ago

Walkthrough

The pull request introduces several enhancements across multiple components and hooks in the application. A new hook, useUserBattles, retrieves battles associated with user armies. Modifications to existing hooks improve structure filtering and sorting. The BattleListItem and UserBattles components are updated to streamline rendering and interaction with battle data. The Checkbox component is enhanced for better user interaction, while the Entities component gains interactivity through toggleable sections. Other changes include adjustments to the Military component for a tabbed interface and various updates to the troop management system in the contract.

Changes

File Change Summary
client/src/hooks/helpers/battles/useBattles.tsx Added useUserBattles hook to retrieve user-associated battles.
client/src/hooks/helpers/useEntities.tsx Updated getPlayerStructures and getOtherStructures for filtering and sorting.
client/src/ui/components/battles/BattleListItem.tsx Removed getUserArmyInBattle, added showCompass prop, simplified button rendering logic.
client/src/ui/components/military/UserBattles.tsx Introduced UserBattles component to display user battles.
client/src/ui/elements/Checkbox.tsx Updated Checkbox to include onClick and text props, enhanced layout.
client/src/ui/modules/entity-details/Battles.tsx Modified outer <div> class for layout adjustments.
client/src/ui/modules/entity-details/CombatEntityDetails.tsx Removed useEffect, simplified state management.
client/src/ui/modules/entity-details/EnemyArmies.tsx Adjusted rendering logic in getArmyChip and updated structure for displaying enemy armies.
client/src/ui/modules/entity-details/Entities.tsx Updated function signature to include battles, added state for visibility toggles.
client/src/ui/modules/military/Military.tsx Introduced tabbed interface with UserBattles and state management for selected tab.
contracts/src/systems/combat/contracts/troop_systems.cairo Removed owner_address from troop-related methods, streamlined army management logic.
scripts/indexer.sh Added --external argument for enhanced script execution, updated command parameters.
client/src/ui/components/structures/worldmap/StructureCard.tsx Made StructureMergeTroopsPanel local, updated props and troop merging logic.
contracts/src/systems/map/map_generation.cairo Simplified add_mercenaries_to_structure method call, updated logic for mine discovery.

Assessment against linked issues

Objective Addressed Explanation
Show battles you are involved in in military tab (2023)
Sort realms in alphabetical order (2085)
Fix multiple battles bug (2086) Unclear if the changes fully address the simultaneous battle interaction issue.

Possibly related PRs

Poem

🐇 In the fields where battles bloom,
A new hook brings forth the loom.
User armies now take flight,
With each battle, a new delight.
Click the checkbox, see them merge,
In this world, our troops converge! 🌼


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github-actions[bot] commented 1 week ago

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