BibliothecaDAO / eternum

onchain eternal game
https://eternum.realms.world
MIT License
49 stars 37 forks source link

only 1 army sound #2129

Closed aymericdelab closed 19 hours ago

aymericdelab commented 2 days ago

Summary by CodeRabbit

vercel[bot] commented 2 days ago

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Name Status Preview Comments Updated (UTC)
eternum ✅ Ready (Inspect) Visit Preview 💬 Add feedback Nov 20, 2024 10:59am
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1 Skipped Deployment | Name | Status | Preview | Comments | Updated (UTC) | | :--- | :----- | :------ | :------- | :------ | | **eternum-landing** | ⬜️ Ignored ([Inspect](https://vercel.com/loot-bibliotheca/eternum-landing/HgrXeqf6U9nqepbkWeHzyVjySrMR)) | [Visit Preview](https://eternum-landing-git-army-sound-loot-bibliotheca.vercel.app) | | Nov 20, 2024 10:59am |
coderabbitai[bot] commented 2 days ago

Walkthrough

The pull request introduces modifications to the WorldmapScene class in the Worldmap.ts file. Key changes include a simplified sound playback logic for marching units, which now plays a specific sound unconditionally during army movement. Additionally, adjustments were made to entity selection handling, hexagon interactions, and UI state subscriptions to improve clarity and efficiency. The overall control flow remains unchanged, but the interaction processes have been refined for better functionality related to army movements and world map interactions.

Changes

File Change Summary
client/src/three/scenes/Worldmap.ts - Simplified sound playback logic for army movement.
- Adjusted clearEntitySelection method for better highlight and travel path management.
- Updated onHexagonClick for streamlined structure placement and hex selection.
- Enhanced constructor for improved UI state subscription.

Poem

In the world where armies march,
Sounds now play without a larch.
Hexes clear, selections bright,
A dance of units, a joyful sight!
With each click, the map's alive,
In this realm, our dreams will thrive! 🐇✨


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github-actions[bot] commented 2 days ago

Failed to generate code suggestions for PR