BibliothecaDAO / eternum

onchain eternal game
https://eternum.realms.world
MIT License
49 stars 38 forks source link

[client] interactive hexes bug #2134

Closed r0man1337 closed 5 days ago

r0man1337 commented 5 days ago
  1. Fixed a bug where interactive hexes disappear when moving through the world map.
  2. Fixed a bug with the hexagon grid below highlighted hexes flickering.

Summary by CodeRabbit

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1 Skipped Deployment | Name | Status | Preview | Comments | Updated (UTC) | | :--- | :----- | :------ | :------- | :------ | | **eternum-landing** | ⬜️ Ignored ([Inspect](https://vercel.com/loot-bibliotheca/eternum-landing/8e26UMW3mKnWmMFpjamz2dqHwpHb)) | [Visit Preview](https://eternum-landing-git-fix-hexes-loot-bibliotheca.vercel.app) | | Nov 21, 2024 3:34pm |
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coderabbitai[bot] commented 5 days ago

Walkthrough

The pull request introduces several changes across multiple files, primarily focusing on adjustments to rendering orders within a Three.js scene. The constant AURA_RENDER_ORDER is updated, affecting the rendering priority of the Aura mesh. The HighlightHexManager class sees a similar adjustment to its highlightMesh. Additionally, a new method, computeInteractiveHexes, is added to the WorldmapScene class to enhance the processing of hexagonal grid interactions and rendering efficiency.

Changes

File Change Summary
client/src/three/components/Aura.ts Constant AURA_RENDER_ORDER updated from 1 to 3, affecting the auraMesh rendering order.
client/src/three/components/HighlightHexManager.ts highlightMesh render order updated from 2 to 5; import statements rearranged.
client/src/three/components/InstancedBiome.tsx Added conditional block in constructor to set renderOrder to 1 for instances named "Outline".
client/src/three/scenes/Worldmap.ts Added method computeInteractiveHexes for batch processing of hex interactions; modified updateHexagonGrid to call this new method.

Possibly related PRs

Suggested reviewers

Poem

🐇 In the world of Three.js, we hop and play,
With render orders shifting, brightening the day.
From Aura to Hexes, our meshes align,
In a dance of visuals, oh how they shine!
So here’s to the changes, let’s cheer and rejoice,
For a canvas of wonder, we all have a voice! 🎨✨


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github-actions[bot] commented 5 days ago

Failed to generate code suggestions for PR