Closed r0man1337 closed 5 days ago
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The pull request introduces several changes across multiple files, primarily focusing on adjustments to rendering orders within a Three.js scene. The constant AURA_RENDER_ORDER
is updated, affecting the rendering priority of the Aura
mesh. The HighlightHexManager
class sees a similar adjustment to its highlightMesh
. Additionally, a new method, computeInteractiveHexes
, is added to the WorldmapScene
class to enhance the processing of hexagonal grid interactions and rendering efficiency.
File | Change Summary |
---|---|
client/src/three/components/Aura.ts |
Constant AURA_RENDER_ORDER updated from 1 to 3 , affecting the auraMesh rendering order. |
client/src/three/components/HighlightHexManager.ts |
highlightMesh render order updated from 2 to 5 ; import statements rearranged. |
client/src/three/components/InstancedBiome.tsx |
Added conditional block in constructor to set renderOrder to 1 for instances named "Outline". |
client/src/three/scenes/Worldmap.ts |
Added method computeInteractiveHexes for batch processing of hex interactions; modified updateHexagonGrid to call this new method. |
HighlightHexManager
involve modifying the renderOrder
property of the highlightMesh
, similar to the AURA_RENDER_ORDER
change.WorldmapScene
improve management of explored tiles, relating to rendering adjustments in the main PR.Worldmap.ts
regarding sound management and rendering interactions may connect to rendering order adjustments.Worldmap.ts
involve rendering adjustments, potentially related to the main PR's changes.Castle
component's rendering logic may conceptually connect to the rendering order adjustments.BaseContainer
component's styling may connect to visual presentation adjustments in the main PR.🐇 In the world of Three.js, we hop and play,
With render orders shifting, brightening the day.
From Aura to Hexes, our meshes align,
In a dance of visuals, oh how they shine!
So here’s to the changes, let’s cheer and rejoice,
For a canvas of wonder, we all have a voice! 🎨✨
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Failed to generate code suggestions for PR
Summary by CodeRabbit
New Features
Aura
andHighlightHex
meshes to improve visual hierarchy.Bug Fixes
Improvements