BibliothecaDAO / eternum

onchain eternal game
https://alpha-eternum.realms.world
MIT License
46 stars 34 forks source link

fix: double click bug #980

Closed r0man1337 closed 3 months ago

r0man1337 commented 3 months ago

User description

Fix #970


PR Type

Bug fix


Description


Changes walkthrough ๐Ÿ“

Relevant files
Bug fix
HexLayers.tsx
Simplify `goToHex` function and remove intersection checks

client/src/ui/components/worldmap/hexagon/HexLayers.tsx
  • Simplified the goToHex function by directly using e.instanceId and
    e.object.
  • Removed unnecessary checks for intersections.
  • +2/-4     
    Flags.jsx
    Remove redundant `onClick` handler from nested group         

    client/src/ui/components/worldmap/Flags.jsx - Removed `onClick` event handler from a nested `group` element.
    +1/-1     

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    Name Status Preview Comments Updated (UTC)
    eternum โœ… Ready (Inspect) Visit Preview ๐Ÿ’ฌ Add feedback Jun 21, 2024 5:17pm
    github-actions[bot] commented 3 months ago

    PR Reviewer Guide ๐Ÿ”

    โฑ๏ธ Estimated effort to review [1-5] 2
    ๐Ÿงช Relevant tests No
    ๐Ÿ”’ Security concerns No
    โšก Key issues to review Possible Bug:
    The simplification in HexLayers.tsx assumes e.instanceId and e.object are always available and valid. This might not be the case if the event does not always include these properties, or if they can be null/undefined. It would be prudent to add null checks or validations to ensure robustness.
    github-actions[bot] commented 3 months ago

    PR Code Suggestions โœจ

    CategorySuggestion                                                                                                                                    Score
    Possible bug
    Add a null check for e.object to enhance robustness ___ **Consider adding a null check for e.object before accessing its properties to prevent
    potential runtime errors if e.object is null or undefined.** [client/src/ui/components/worldmap/hexagon/HexLayers.tsx [273]](https://github.com/BibliothecaDAO/eternum/pull/980/files#diff-32d953460a4689eeda29120db48be52828dc4e94c6e6dab11277ba52ce4db0feR273-R273) ```diff const mesh = e.object; +if (!mesh) return; ```
    Suggestion importance[1-10]: 9 Why: Adding a null check for `e.object` is a good practice to prevent potential runtime errors, enhancing the robustness of the code.
    9
    Possible issue
    Restore the onClick handler if its removal was unintentional ___ **It seems the onClick handler was removed from the group element. If this was
    unintentional, consider adding it back to maintain the functionality.** [client/src/ui/components/worldmap/Flags.jsx [259]](https://github.com/BibliothecaDAO/eternum/pull/980/files#diff-363ae1ff924f5e9c661aafb937b8548d4f7f0b0a563a5bbaa209c010cf5ffbe9R259-R259) ```diff - + clickHandler(e, index)}> ```
    Suggestion importance[1-10]: 8 Why: If the removal of the onClick handler was unintentional, restoring it is crucial to maintain the intended functionality. This suggestion ensures that the click handling logic remains intact.
    8