The current implementation of the restart functionality is simply loading the Gameplay scene again. This is similar to how v0.20 performed it, but not v0.23. If there are extra things happening, those should be preserved. Alternatively, invoking that restart method is probably the more versatile solution.
The current implementation of the restart functionality is simply loading the Gameplay scene again. This is similar to how v0.20 performed it, but not v0.23. If there are extra things happening, those should be preserved. Alternatively, invoking that restart method is probably the more versatile solution.