Big-Onche / Tesseract-Sauerbraten

Cube 2: Sauerbraten ported to Tesseract
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some tree map models have no texture #14

Open Big-Onche opened 2 months ago

SalatielSauer commented 2 months ago

16 tries to fix some, but a strange behavior with the mapmodel textures is that some of them become dark at a distance, even stranger is that this seems to be fixed by adding some texcommand \<prefix> to the texture path

example1 an empty \<> works fine for objects/millblade, but nieb/ladder45 requires a \<nocompress> example2 no idea if it's reproducible elsewhere

Big-Onche commented 2 months ago

Weird. Maybe some culling Issues?

I did not change the model code so much for the port, I just changed the scale of the loaded models since Tesseract's scale is different.

I wonder if this issue occurs on Tesseract or if I messed up somewhere 🤣

Big-Onche commented 2 months ago

Even weirder, I don't have this issue even if I remove the prefix commands on those models

SalatielSauer commented 2 months ago

Even weirder, I don't have this issue even if I remove the prefix commands on those models

Oh, maybe it's the /clearmodel? I was using to reload the cfgs (/clearmodel "mapmodels/objects/millblade"), apparently the dark texture issues only appear when using it after modifying the texture, and return to normal after resetgl.