Open Big-Onche opened 2 months ago
Weird. Maybe some culling Issues?
I did not change the model code so much for the port, I just changed the scale of the loaded models since Tesseract's scale is different.
I wonder if this issue occurs on Tesseract or if I messed up somewhere 🤣
Even weirder, I don't have this issue even if I remove the prefix commands on those models
Even weirder, I don't have this issue even if I remove the prefix commands on those models
Oh, maybe it's the /clearmodel? I was using to reload the cfgs (/clearmodel "mapmodels/objects/millblade"
), apparently the dark texture issues only appear when using it after modifying the texture, and return to normal after resetgl.
16 tries to fix some, but a strange behavior with the mapmodel textures is that some of them become dark at a distance, even stranger is that this seems to be fixed by adding some texcommand \<prefix> to the texture path
an empty \<> works fine for objects/millblade, but nieb/ladder45 requires a \<nocompress> no idea if it's reproducible elsewhere