BigMacintosh / Parking

Year 3 Games Project
MIT License
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Terrain Shader Tweaks #228

Open RileyEv opened 4 years ago

RileyEv commented 4 years ago
  1. The terrain doesn't seem to be receiving shadows (is this fixable cause it's unlit??)
  2. The fresnel effect might not be enabled for some people unless the renderer has some settings on. For some reason Unity runs at the lowest possible settings if you don't enable something like MSAA (for me at least).

Originally posted by @liamdalg in https://github.com/BigMacintosh/Parking/pull/212#issuecomment-593768838

liamdalg commented 4 years ago

The fresnel effect bug only happens on my windows machine it seems, does it happen for anyone else?

RileyEv commented 4 years ago

I can test on mine. What should I be looking for?

liamdalg commented 4 years ago

Just in play mode the game is flat, has no poly shade effect on the terrain. If you go into resources > models I think and on the renderer, tick an option such as MSAA 4x then it looks fine again.

RileyEv commented 4 years ago

Oh yeah I definitely don’t have a solid colour on the terrain

liamdalg commented 4 years ago

Looks like it's just my windows pc then, guess we can ignore it