fix in UIApplication.m of the - (void)_sendMouseNSEvent:(NSEvent )theNSEvent fromScreen:(UIScreen )theScreen method BUG that ignores NSLeftMouseDown events in some situations
fixed bug that prevented NSLeftMouseDown and NSRightMouseDown from
being fired in the - (void)_sendMouseNSEvent:(NSEvent )theNSEvent
fromScreen:(UIScreen )theScreen method if a user generated a gesture
event prior to clicking the mouse. This happens if a user using an
Apple Magic Mouse swipes a finger over the surface as he is clicking
the mouse. All MouseDown events are ignored until the finger is lifted
from the surface. The swipe creates a case in which
TouchIsActiveGesture(touch) returns YES for a click and prevents the
correct if-else statement from executing thus the NSLeftMouseDown event
gets ignored. With the fix we first check for a MouseDown event before
calling TouchIsActiveGesture(touch) so we never ignore a MouseDown
event, even if called at the same time as an inadvertent gesture.
fix in UIApplication.m of the - (void)_sendMouseNSEvent:(NSEvent )theNSEvent fromScreen:(UIScreen )theScreen method BUG that ignores NSLeftMouseDown events in some situations
fixed bug that prevented NSLeftMouseDown and NSRightMouseDown from being fired in the - (void)_sendMouseNSEvent:(NSEvent )theNSEvent fromScreen:(UIScreen )theScreen method if a user generated a gesture event prior to clicking the mouse. This happens if a user using an Apple Magic Mouse swipes a finger over the surface as he is clicking the mouse. All MouseDown events are ignored until the finger is lifted from the surface. The swipe creates a case in which TouchIsActiveGesture(touch) returns YES for a click and prevents the correct if-else statement from executing thus the NSLeftMouseDown event gets ignored. With the fix we first check for a MouseDown event before calling TouchIsActiveGesture(touch) so we never ignore a MouseDown event, even if called at the same time as an inadvertent gesture.