Currently the color for the custom enemy force is set via a workaround in the data stage. In Factorio 1.1.64, LuaForce.custom_color was added. Setting this in the runtime stage should be able to replace the data stage workaround. Needs to be tested whether it works as expected.
Currently the color for the custom enemy force is set via a workaround in the data stage. In Factorio 1.1.64, LuaForce.custom_color was added. Setting this in the runtime stage should be able to replace the data stage workaround. Needs to be tested whether it works as expected.