Bilka2 / AbandonedRuins

"The Ruins Mod" is a mod for the game Factorio that adds factory ruins to the map.
https://mods.factorio.com/mod/AbandonedRuins
MIT License
9 stars 8 forks source link

Error with RealisticReactors #32

Closed ErisAnn closed 2 years ago

ErisAnn commented 2 years ago

I'm pretty sure this is RealisticReactors' fault and already reported it on their mod page, but they don't seem very responsive, so I thought I'd report it to you also just in case you knew of the solution, because choosing between these is hard for me. Sorry if I'm wasting your time. Thank you for all your efforts.

The mod The Ruins Mod (1.1.6) caused a non-recoverable error. Please report this error to the mod author.

Error while running event AbandonedRuins::on_tick (ID 0) The mod Realistic Reactors (3.1.4) caused a non-recoverable error. Please report this error to the mod author.

Error while running event RealisticReactors::script_raised_built (ID 79) RealisticReactors/scripts/heat/buffer.lua:64: attempt to perform arithmetic on field 'y' (a nil value) stack traceback: RealisticReactors/scripts/heat/buffer.lua:64: in function 'vecadd' RealisticReactors/scripts/heat/buffer.lua:69: in function 'for iterator' RealisticReactors/scripts/heat/network.lua:488: in function 'add_entity_to_network_cell' RealisticReactors/scripts/heat/network.lua:618: in function 'add_heat_pipe' RealisticReactors/scripts/events/construct.lua:35: in function 'on_heatpipe_added' RealisticReactors/scripts/events/construct.lua:104: in function 'entity' RealisticReactors/control.lua:51: in function <RealisticReactors/control.lua:50> stack traceback: [C]: in function 'create_entity' AbandonedRuins/spawning.lua:45: in function 'spawn_entity' AbandonedRuins/spawning.lua:94: in function 'spawn_entities' AbandonedRuins/spawning.lua:172: in function 'spawn_ruin' AbandonedRuins/spawning.lua:184: in function 'spawn_random_ruin' AbandonedRuins/control.lua:58: in function <AbandonedRuins/control.lua:53>

Bilka2 commented 2 years ago

Yeah, that looks like RealisticReactors problem, it's just happening within the create event of the ruins mod placing heat pipes. I don't know a solution for the RealisticReactors mod, it's not as simple as the Factory Inspector crash.

ErisAnn commented 2 years ago

Yeah, that looks like RealisticReactors problem, it's just happening within the create event of the ruins mod placing heat pipes. I don't know a solution for the RealisticReactors mod, it's not as simple as the Factory Inspector crash.

rip, thanks for taking a look at it. ily <3