Bilka2 / biters-for-resources

Factorio mod that replaces all resources with enemies that drop those resources when killed.
https://mods.factorio.com/mod/biters-for-resources
MIT License
1 stars 1 forks source link

remove miners #2

Open B-Gaudeul opened 4 months ago

B-Gaudeul commented 4 months ago

Hey after seeing Michael Hendriks's play-through I'm thinking of playing this mod with a friend. Would you accept a PR that removes miners and mining productivity techs ?

If so would you be interested by techs that buff the bitters (decrease the spawning cool-down) or increase their loot to replace the mining productivity research ?

Best regards

Bilka2 commented 3 months ago

Would you accept a PR that removes miners and mining productivity techs ?

Sure.

Would you be interested by techs that buff the bitters (decrease the spawning cool-down) or increase their loot to replace the mining productivity research ?

Buffing the biters already happens through evolution decreasing the spawning cooldown. I think that's more interesting than a research, especially because this mod is developed for up-to-rocket gameplay. Mining productivity research is more of a post-rocket pursuit.

Similar goes for spawning more loot.

Furthermore, spawning more loot with the same enemies would require runtime scripting, which I am not interested in adding. Part of my motivation for making this mod was to use only prototype stage functions (meaning noise expressions) to significantly modify map generation in an unconventional way.

B-Gaudeul commented 3 months ago

OK, I'll only do the first PR then. You shouldn't expect to see it before the weekend though.