Please make a program out of this that can be run locally on PC. Your depth maps are the best I've personally seen so far, but it seems the updated v3 can't be run locally. Colab is slower than locally run from my past experience with the original version and there are limitations of Colab as far as time you can access their GPUs or however it works.
If you can't make a PC program/app yourself, it would be interesting if you could get in contact with the creators of Owl3D (and/or others), so they could add your high quality depth maps to their program. It seems you're intent on letting people use this freely to make depth maps.. and they're able to make the ease of use program side of things, along with whatever else their program does. Combine the two and it's a win win. Your creation gets out to more people in an easy to use way and their program gets a significant quality boost.
Beyond getting your depth maps into their program, they're also looking into a way to convert 2D into VR180. Maybe you could help them work on that also. That would be very interesting.
Please make a program out of this that can be run locally on PC. Your depth maps are the best I've personally seen so far, but it seems the updated v3 can't be run locally. Colab is slower than locally run from my past experience with the original version and there are limitations of Colab as far as time you can access their GPUs or however it works.
If you can't make a PC program/app yourself, it would be interesting if you could get in contact with the creators of Owl3D (and/or others), so they could add your high quality depth maps to their program. It seems you're intent on letting people use this freely to make depth maps.. and they're able to make the ease of use program side of things, along with whatever else their program does. Combine the two and it's a win win. Your creation gets out to more people in an easy to use way and their program gets a significant quality boost.
Beyond getting your depth maps into their program, they're also looking into a way to convert 2D into VR180. Maybe you could help them work on that also. That would be very interesting.