Navigation is currently based on a bounding-box system that must be manually entered. This causes multiple problems, such as a the bot getting stuck attempting to get enemies that are out of bounds
Change the system to read from the tilemap instead. It may be stored at 0x6000--0x7FFF since this game uses the MMC3 with an additiona 8KB of RAM.
Navigation is currently based on a bounding-box system that must be manually entered. This causes multiple problems, such as a the bot getting stuck attempting to get enemies that are out of bounds
Change the system to read from the tilemap instead. It may be stored at 0x6000--0x7FFF since this game uses the MMC3 with an additiona 8KB of RAM.