Closed Bimde closed 8 years ago
Forced client to check if coin amount is enough to double down, if not, throws a double down error from within the client itself. This prevents server from looping over and broadcasting '% playerNo turn' more than once
Forced client to check if coin amount is enough to double down, if not, throws a double down error from within the client itself. This prevents server from looping over and broadcasting '% playerNo turn' more than once