Bimmr / Monster-Hunter-Rise-Reframework-Scripts-

Lua Scripts made for the Reframework mod for Monster Hunter Rise
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[Feature]: Super Armor #104

Closed HasturQ closed 1 year ago

HasturQ commented 1 year ago

Which mod is this report for:

Buffer

Is your feature request related to a problem? Please describe.

May you add "Super Armor"? Perhaps just like "Hyper Armor", playerBase:set_field("_SuperArmorTimer", 500)?

And a Bug report, In config.json, "heavy_bowgun" seems not to record "counter_charger".

Best Regards.

Describe the solution you'd like

        if data.super_armor then
            playerBase:set_field("_SuperArmorTimer", 500)
        end

Additional context

No response

Bimmr commented 1 year ago

What is the difference between Hyper and Super Armor?

Bimmr commented 1 year ago

https://github.com/Bimmr/Monster-Hunter-Rise-Reframework-Scripts-/commit/5646b318a2784399b757fc8816e1e2266d13a41a Fixes counter charger not saving

HasturQ commented 1 year ago

What is the difference between Hyper and Super Armor?

According to this, super armor is MHRise is Flinch Free III + Windproof. Hyper Armor is Prevents flinching and knockback when attacked.

According to this mod, we can confirm the existence of "_SuperArmorTimer".

Bimmr commented 1 year ago

Added https://github.com/Bimmr/Monster-Hunter-Rise-Reframework-Scripts-/commit/ea59613feb155b191e33a69bbc5b62868da53bc0

HasturQ commented 1 year ago

OK, thx a lot!