Bimmr / Monster-Hunter-Rise-Reframework-Scripts-

Lua Scripts made for the Reframework mod for Monster Hunter Rise
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remove hitstop/hitlag #63

Closed NIGELTEAPOT closed 1 year ago

NIGELTEAPOT commented 2 years ago

Describe the solution you'd like

An older mod used to remove hitstop/lag, and there is a working one for world, but none for sunbreak.

Additional context

In base rise, apparently hitstop/lag was universally controlled from a value in line/slot 27 of whatever relevant file according to the outdated mod creator back in February.

Bimmr commented 2 years ago

Do you mean just prevent your character from stumbling when hit? Not too sure what hitstop is and there is nothing I can do to prevent lag

NIGELTEAPOT commented 2 years ago

Hitstop or hitlag is when the game stops or slows down to "sell" a hit or make it so your character is animation locked after an ability to make you easier to hit.

Like how it seems like the game just freezes for a second when your attacks hit the monster, or at the end of an sead or long hammer hit. It's supposed to give "weight" to animations, but it makes the game much easier without it as you no longer have to "overcommit" to each action.

It's determined by some line in the code, but all the other mods that change it are LONG outdated.

Here's one for rise https://www.nexusmods.com/monsterhunterrise/mods/163

Here's one for world (it has a lot of examples of what hitstop looks like in the pictures, which is why I show it) https://www.nexusmods.com/monsterhunterworld/mods/4589

There is even a mod to force the game into slow motion when a monster dies, so it's apparently a well-known variable. There is even an "optional" mod in this one that specifically changes hitstop.

https://www.nexusmods.com/monsterhunterrise/mods/93?tab=files

Bimmr commented 1 year ago

Added no knockback with Hyper Armor which is probably the only way I'd be adding this https://github.com/Bimmr/Monster-Hunter-Rise-Reframework-Scripts-/commit/3a3fcb154e2253363df1eafa11593ac0f5c5caa9