Closed dimabubenok closed 3 years ago
That seems like a good idea to implement in the future! Should I have the screenshot immediately downloaded? Or did you have something else in mind?
I am trying to implement saving game state with screenshot display. When i try to read a file in the virtual file system along the path _/home/webuser/retroarch/userdata/screenshots/rom-210621-190311.png, an error occurs.
You may have to put it on a short setTimeout.
I did save screenshot to file:
function takeScreenshot(){
Module._cmd_take_screenshot();
var screenshot_path = "/home/web_user/retroarch/userdata/screenshots/";
var screenshot_name = makeScreenshotFilename();
window.setTimeout(function() {
if(FS.analyzePath(screenshot_path+screenshot_name).exists) {
var file = FS.readFile(screenshot_path+screenshot_name);
downloadFile(file,screenshot_name);
} else {
console.log('screenshot not found')
}
}, 500);
}
function makeScreenshotFilename(){
var now = new Date();
var y = now.getFullYear().toString().slice(-2),
m = ("0" + (now.getMonth() + 1)).slice(-2),
d = ("0" + now.getDate()).slice(-2),
h = ("0" + now.getHours()).slice(-2),
i = ("0" + now.getMinutes()).slice(-2),
s = ("0" + now.getSeconds()).slice(-2);
return `rom-${y}${m}${d}-${h}${i}${s}.png`;
}
Nice! That works very well! I was planning on making a screenshot gallery feature, so that the user could browse their screenshots, and then download them whenever they want. Will be in the next update.
Hi! Is there any way to get the result of calling _Module._cmd_takescreenshot() method?