Closed lancestipher closed 7 years ago
Issue has been solved: Solution: Don't place the following code in the same javascript file as the planetary.js or planetary.min.js. It should be placed directly in the html under the other script tags in it's own script tag.
(function () {
var globe = planetaryjs.planet();
// Load our custom autorotate
plugin; see below.
globe.loadPlugin(autorotate(10));
// The earth
plugin draws the oceans and the land; it's actually
// a combination of several separate built-in plugins.
//
// Note that we're loading a special TopoJSON file
// (world-110m-withlakes.json) so we can render lakes.
globe.loadPlugin(planetaryjs.plugins.earth({
topojson: { file: 'bower_components/planetary.js/dist/world-110m-withlakes.json' },
oceans: { fill: '#000080' },
land: { fill: '#339966' },
borders: { stroke: '#008000' }
}));
// Load our custom lakes
plugin to draw lakes; see below.
globe.loadPlugin(lakes({
fill: '#000080'
}));
// The pings
plugin draws animated pings on the globe.
globe.loadPlugin(planetaryjs.plugins.pings());
// The zoom
and drag
plugins enable
// manipulating the globe with the mouse.
globe.loadPlugin(planetaryjs.plugins.zoom({
scaleExtent: [100, 300]
}));
globe.loadPlugin(planetaryjs.plugins.drag({
// Dragging the globe should pause the
// automatic rotation until we release the mouse.
onDragStart: function () {
this.plugins.autorotate.pause();
},
onDragEnd: function () {
this.plugins.autorotate.resume();
}
}));
// Set up the globe's initial scale, offset, and rotation.
globe.projection.scale(175).translate([175, 175]).rotate([0, -10, 0]);
// Every few hundred milliseconds, we'll draw another random ping.
var colors = ['red', 'yellow', 'white', 'orange', 'green', 'cyan', 'pink'];
setInterval(function () {
var lat = Math.random() * 170 - 85;
var lng = Math.random() * 360 - 180;
var color = colors[Math.floor(Math.random() * colors.length)];
globe.plugins.pings.add(lng, lat, { color: color, ttl: 2000, angle: Math.random() * 10 });
}, 150);
var canvas = document.getElementById('rotatingGlobe');
// Special code to handle high-density displays (e.g. retina, some phones)
// In the future, Planetary.js will handle this by itself (or via a plugin).
if (window.devicePixelRatio == 2) {
canvas.width = 800;
canvas.height = 800;
context = canvas.getContext('2d');
context.scale(2, 2);
}
// Draw that globe!
globe.draw(canvas);
// This plugin will automatically rotate the globe around its vertical
// axis a configured number of degrees every second.
function autorotate(degPerSec) {
// Planetary.js plugins are functions that take a `planet` instance
// as an argument...
return function (planet) {
var lastTick = null;
var paused = false;
planet.plugins.autorotate = {
pause: function () { paused = true; },
resume: function () { paused = false; }
};
// ...and configure hooks into certain pieces of its lifecycle.
planet.onDraw(function () {
if (paused || !lastTick) {
lastTick = new Date();
} else {
var now = new Date();
var delta = now - lastTick;
// This plugin uses the built-in projection (provided by D3)
// to rotate the globe each time we draw it.
var rotation = planet.projection.rotate();
rotation[0] += degPerSec * delta / 1000;
if (rotation[0] >= 180) rotation[0] -= 360;
planet.projection.rotate(rotation);
lastTick = now;
}
});
};
};
// This plugin takes lake data from the special
// TopoJSON we're loading and draws them on the map.
function lakes(options) {
options = options || {};
var lakes = null;
return function (planet) {
planet.onInit(function () {
// We can access the data loaded from the TopoJSON plugin
// on its namespace on `planet.plugins`. We're loading a custom
// TopoJSON file with an object called "ne_110m_lakes".
var world = planet.plugins.topojson.world;
lakes = topojson.feature(world, world.objects.ne_110m_lakes);
});
planet.onDraw(function () {
planet.withSavedContext(function (context) {
context.beginPath();
planet.path.context(context)(lakes);
context.fillStyle = options.fill || 'black';
context.fill();
});
});
};
};
})();
I'm receiving 2 of the same errors when attempting to add the rotating earth. Uncaught TypeError: Cannot read property 'type' of undefined at Object.t [as feature] (topojson.v1.min.js:47)
I want to fiddle around in the javascript file, but I fear I may end up making things worse. Any help would be great. Thanks in advance!