Open bmwiedemann opened 3 months ago
We had a similar issue in Warzone2100/warzone2100#2991 before. There it helped to add
-uastc_rdo_m
but here it does not. I'd appreciate some patch or workaround to make build output deterministic.
Got it - perhaps limiting the max # of threads to some reasonable low value would help. I'll look into this.
While working on reproducible builds for openSUSE (sponsored by the NLnet NGI0 fund), I found that our
warzone2100
had files vary when build VMs had different CPU counts.Here is an extract from the two build logs:
Notice the different sizes in the log.
We had a similar issue in https://github.com/Warzone2100/warzone2100/issues/2991 before. There it helped to add
-uastc_rdo_m
but here it does not. I'd appreciate some patch or workaround to make build output deterministic.