Open fahickman opened 8 years ago
DXT5nm probably isn't used much anymore, but setting the red channel to 255 instead of 0 lets you use it interchangeably with DXT1, or BC5, or whatever in the same shader. Like this:
normal.x = tex.x * tex.a; normal.y = tex.y; normal.z = sqrt(1 - normal.x * normal.x - normal.y * normal.y);
diff --git a/crnlib/crn_image_utils.cpp b/crnlib/crn_image_utils.cpp index 409e675..d222a08 100644 --- a/crnlib/crn_image_utils.cpp +++ b/crnlib/crn_image_utils.cpp @@ -1075,7 +1075,7 @@ namespace crnlib } case image_utils::cConversion_To_xGxR: { - dst.r = 0; + dst.r = 255; dst.g = src.g; dst.b = 0; dst.a = src.r;
DXT5nm probably isn't used much anymore, but setting the red channel to 255 instead of 0 lets you use it interchangeably with DXT1, or BC5, or whatever in the same shader. Like this:
normal.x = tex.x * tex.a; normal.y = tex.y; normal.z = sqrt(1 - normal.x * normal.x - normal.y * normal.y);