Closed Tomaso-Zanardi closed 1 year ago
Hello! I think you need to provide more details and maybe some code. Otherwise, it could be a very large range of possible issues.
So, basically I wanted to create a trial block, outside of the trial structure provided by bmlTUX.
in order to do that I thought to implement some sort of while structure in the PreCoroutine() in the block class, like so:
the problem is that as soon as I introduce the possibility for participants to input their reaction to a stimulus through the keyboard, that is enough to block the scene. In my case the sheer presence of this:
freezes unity completely.
Hi Tomaso,I think the issue lies with using Async. Unity doesn’t behave nicely with async. I would recommend that you use a coroutine or event architecture instead. I’m 99% sure this is not a BMLTUX problem but an issue with the way you’re calling the code. AdamSent from my iPhoneOn Jul 4, 2023, at 9:10 AM, Tomaso Zanardi @.***> wrote: So, basically I wanted to create a trial block, outside of the trial structure provided by bmlTUX. in order to do that I thought to implement some sort of while structure in the PreCoroutine() in the block class, like so:
the problem is that as soon as I introduce the possibility for participants to input their reaction to a stimulus through the keyboard, that is enough to block the scene. In my case the sheer presence of this:
freezes unity completely.
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I think I might have found a workaround, therefore this issue could be closed.
I am facing some other problem, given that I have to make a webgl build of this experiment, for an online version of it. Should I open a separate issue, or should I ask you about it here?
By the way, I want to thank you for your support. I am sorry to bother, I am just very inexperienced with this technology, and I am trying to learn while making my first experiment. Therefore, thank you again.
No problem at all. WebGL is currently completely untested although I do recall another user using it at some point. I won’t be able to help out on that front unfortunately. AdamSent from my iPhoneOn Jul 6, 2023, at 12:23 PM, Tomaso Zanardi @.***> wrote: I think I might have found a workaround, therefore this issue could be closed. I am facing some other problem, given that I have to make a webgl build of this experiment, for an online version of it. Should I open a separate issue, or should I ask you about it here? By the way, I want to thank you for your support. I am sorry to bother, I am just very inexperienced with this technology, and I am trying to learn while making my first experiment. Therefore, thank you again.
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Hi, I am using bmlTUX to make my first experiment, I finished coding everything, and the only issue is now to develop a practice block. basically, I wanted to create some trials for a trial block to give participant some familiarity with the task. To do that I thought about modifying the Block class adding something to the block class.
to create the block I used some nested loops, and called my custom PracticeBlock() method in the PreCoroutine() method.
The problem seem to be with participant inputs: as soon as I add any line regarding participants inputting anything to respond to stimuli, the scene freezes after being played.
Do you have any suggestion or solution for this problem?
Thanks in advance.