I have started working on a proper texture mapper, though, for some reason, I am having some weird visual glitches when looking at walls that are considerably far away. Still, it looks awesome from close :D.
For now, I am using a test texture that gets procedurally generated on launch, though this is obviously to be replaced with actual textures loaded from files.
I also made the test world slightly bigger, adding another room to finally test multi-room rendering.
Worked on it for 1 hour (13:10 to 14:10 more or less, on GMT+1).
I have started working on a proper texture mapper, though, for some reason, I am having some weird visual glitches when looking at walls that are considerably far away. Still, it looks awesome from close :D.
For now, I am using a test texture that gets procedurally generated on launch, though this is obviously to be replaced with actual textures loaded from files.
I also made the test world slightly bigger, adding another room to finally test multi-room rendering.
Worked on it for 1 hour (13:10 to 14:10 more or less, on GMT+1).