var bd_ground = new b2BodyDef(); bd_ground.set_userData(111); var ground = world.CreateBody(bd_ground); var shape = new b2EdgeShape(); shape.SetTwoSided(new b2Vec2(0, 38), new b2Vec2(800 / pixelsPerMeter, 38)); ground.CreateFixture(shape, 0); console.log(ground.GetUserData());
var bd_ground = new b2BodyDef(); bd_ground.set_userData(111); var ground = world.CreateBody(bd_ground); var shape = new b2EdgeShape(); shape.SetTwoSided(new b2Vec2(0, 38), new b2Vec2(800 / pixelsPerMeter, 38)); ground.CreateFixture(shape, 0); console.log(ground.GetUserData());