Open luisfos opened 11 months ago
What Luis said. There is one Flipp _along_Y point wrangle for the segmentation and in the python ogl rendering there are some transpose operations...
Was this ever fixed? I am having major problems with FBX scenes with imported characters that come in as as huge hierarchies with bones and what not. The scene works fine but the Camera To Points doesn't seem to be able to render them when they are in a Subnet. Right Clicking and Extracting Content directly into OBJ just crashed the Camera To Points node! :( :(
currently won't pick up "objects_to_render" if they are not directly in /obj e.g nested or within object networks. camera_to_points/set_objects_to_import python SOP has hard coded "/obj" preappended to objects for render. in python sop replace "/obj" with "scene_path" parameter to allow it to correctly find any nested objects.
Modes are flipped in X inconsistently Correct: Depth, Normal, Albedo Flipped: Segmentation, Shading