BitCrackers / AmongUsMenu

AmongUsMenu is a Cheat Menu for the popular Game Among Us.
GNU General Public License v3.0
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Complete All Tasks detected #212

Closed 4310V343k closed 3 years ago

4310V343k commented 3 years ago

Pressing Complete All Tasks without any completed task (config was 2, 1, 5) got me room-banned

manianac commented 3 years ago

I have ran two test games and completed all tasks without issue. Can you provide more details or post a log file?

4310V343k commented 3 years ago

I have ran two test games and completed all tasks without issue. Can you provide more details or post a log file?

I'll send the logs from the debug version.dll once i encounter it again. It may vary on tasks or something else

Bj007pro commented 3 years ago

I have ran two test games and completed all tasks without issue. Can you provide more details or post a log file?

Mine happened during a private Polas match. I was walking into Vitals outside entrance, from Drowship, at the start of the game, and hit the Complete All Tasks button, and got banned from the lobby.

4310V343k commented 3 years ago

I was a ghost. Meeting ended, i moved a bit to the right, then pressed Complete All Tasks.

Logs ``` [DEBUG - AUM - GetCRC32] CRC32 of "C:\Program Files (x86)\Steam\steamapps\common\Among Us\GameAssembly.dll" is ea2527f3 [INFO - AUM - Run] AmongUsMenu - Jul 8 2021 - 23:17:02 Build: Debug_Version Commit: 240d4d31046771dce91e491f21aa0a5f735b9a23 - HEAD Among Us Version: 2021.6.30 [DEBUG - AUM - cctor_finished] Class AmongUsClient Has Static Constructor: false [DEBUG - AUM - Run] Game::pAmongUsClient is 0x048429C0 -> 0x00000000 [DEBUG - AUM - cctor_finished] Class GameData Has Static Constructor: true [DEBUG - AUM - Run] Game::pGameData is 0x04842BC8 -> 0x00000000 [DEBUG - AUM - cctor_finished] Class PlayerControl Has Static Constructor: true [DEBUG - AUM - Run] Game::pGameOptionsData is 0x04844DA4 -> 0x2208CD80 [DEBUG - AUM - cctor_finished] Class PlayerControl Has Static Constructor: true [DEBUG - AUM - Run] Game::pAllPlayerControls is 0x04844DA8 -> 0x21F840C0 [DEBUG - AUM - cctor_finished] Class PlayerControl Has Static Constructor: true [DEBUG - AUM - Run] Game::pLocalPlayer is 0x04844DA0 -> 0x00000000 [DEBUG - AUM - cctor_finished] Class ShipStatus Has Static Constructor: false [DEBUG - AUM - Run] Game::pShipStatus is 0x2AC47B40 -> 0x00000000 [DEBUG - AUM - cctor_finished] Class LobbyBehaviour Has Static Constructor: false [DEBUG - AUM - Run] Game::pLobbyBehaviour is 0x04842B68 -> 0x00000000 [DEBUG - AUM - cctor_finished] Class SaveManager Has Static Constructor: true [DEBUG - AUM - dPresent] ImGui Initialized successfully! [DEBUG - AUM - dPresent] Fullscreen: 0 [DEBUG - AUM - dPresent] Unity Window Resolution: 1920x1080 [DEBUG - AUM - dPresent] DirectX Window Size: 1920x1080 [DEBUG - UNITY] Auth with Steam [DEBUG - UNITY] [154 - EncryptedAppTicketResponse] - k_EResultOK [DEBUG - UNITY] Menu: Loading => CloseOverlayMenu() [INFO - UNITY] Attempting to close: Loading, but menu was never opened. [DEBUG - UNITY] Menu: BackgroundFill => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BackgroundFill, but menu was never opened. [DEBUG - UNITY] country RU [DEBUG - UNITY] consent 14 [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu BackgroundFill [DEBUG - UNITY] Login with Steam [DEBUG - UNITY] login is success [INFO - UNITY] Error response received from backend. ServiceName=[KWS], OperationName=[GetPermissions], Url=[], HttpStatus=[404], ErrorCode=[error.com.epicgames.identity.kws.integration.user_not_found], NumericErrorCode=[210002], ErrorMessage=[User with id 000154486fc34e7988f8ce368bf8d59f does not exist.], CorrId=[EOS-Gh-QBJHtaEy3NssQOpN2cA-Xeb4NFrXs0qLQKuJmyaORg-E5CJIRDqAEaauSpoTmHjxQ] [DEBUG - UNITY] Menu: BackgroundFill => CloseOverlayMenu() [DEBUG - UNITY] Set current state to topmost menu MainMenuManager [DEBUG - UNITY] is adult [DEBUG - UNITY] were logged in [DEBUG - UNITY] finishing flow, login status LoggedIn [DEBUG - UNITY] *******************updating to LOGGED IN MODE [DEBUG - UNITY] Requesting announcement from: 172.105.251.170 [DEBUG - UNITY] SaveAnnouncements [DEBUG - UNITY] SceneChanger::ChangeScene to: MMOnline [DEBUG - UNITY] Menu: ControllerDisconnectScreen => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ControllerDisconnectScreen, but menu was never opened. [INFO - UNITY] Attempting to add variant for QCAccAKilledB with an empty string [INFO - UNITY] Duplicate translation for QCAccAKilledB: '{0} killed {1}' and '{0} killed {1}' [INFO - UNITY] Duplicate translation for QCAccAKilledBNeg: '{0} didn't kill {1}' and '{0} didn't kill {1}' [INFO - UNITY] Duplicate translation for QCAccAIsSuspicious: '{0} is suspicious' and '{0} is suspicious' [INFO - UNITY] Duplicate translation for QCAccAIsSuspiciousNeg: '{0} is good' and '{0} is good' [INFO - UNITY] Duplicate translation for QCAccASawBVent: '{0} saw {1} vent' and '{0} saw {1} vent' [INFO - UNITY] Duplicate translation for QCAccASawBVentNeg: '{0} never saw {1} vent' and '{0} never saw {1} vent' [INFO - UNITY] Duplicate translation for QCAccAWasChasingB: '{0} was chasing {1}' and '{0} was chasing {1}' [INFO - UNITY] Duplicate translation for QCAccAWasChasingBNeg: '{0} wasn't chasing {1}' and '{0} wasn't chasing {1}' [INFO - UNITY] Duplicate translation for QCAccAIsLying: '{0} is lying' and '{0} is lying' [INFO - UNITY] Duplicate translation for QCAccAIsLyingNeg: '{0} is telling the truth' and '{0} is telling the truth' [INFO - UNITY] Duplicate translation for QCAccVoteA: 'vote {0}' and 'vote {0}' [INFO - UNITY] Duplicate translation for QCAccVoteANeg: 'don't vote {0}' and 'don't vote {0}' [INFO - UNITY] Duplicate translation for QCAccADidntReport: '{0} didn't report the body' and '{0} didn't report the body' [INFO - UNITY] Duplicate translation for QCResAWas: '{0} was' and '{0} was' [INFO - UNITY] Duplicate translation for QCResAWasNeg: '{0} wasn't' and '{0} wasn't' [INFO - UNITY] Duplicate translation for QCResADid: '{0} did' and '{0} did' [INFO - UNITY] Duplicate translation for QCResADidNeg: '{0} didn't' and '{0} didn't' [INFO - UNITY] Duplicate translation for QCResAWasAtB: '{0} was at {1}' and '{0} was at {1}' [INFO - UNITY] Duplicate translation for QCResAWasAtBNeg: '{0} wasn't at {1}' and '{0} wasn't at {1}' [INFO - UNITY] Duplicate translation for QCQstWhoWasWith: 'who was with {0}?' and 'who was with {0}?' [INFO - UNITY] Duplicate translation for QCQstWhatWasADoing: 'what was {0} doing?' and 'what was {0} doing?' [INFO - UNITY] Duplicate translation for QCQstWhereWasA: 'where was {0}?' and 'where was {0}?' [INFO - UNITY] Duplicate translation for QCStaASawB: '{0} saw {1}' and '{0} saw {1}' [INFO - UNITY] Duplicate translation for QCStaAWasWithB: '{0} was with {1}' and '{0} was with {1}' [INFO - UNITY] Duplicate translation for QCStaADidB: '{0} did {1}' and '{0} did {1}' [INFO - UNITY] Duplicate translation for QCStaASelfReported: '{0} self reported' and '{0} self reported' [INFO - UNITY] Duplicate translation for QCStaACalledMeeting: '{0} called a meeting' and '{0} called a meeting' [INFO - UNITY] Duplicate translation for EngagementScreen: 'Press any button to start.' and 'Press any button to start.' [INFO - UNITY] Duplicate translation for SaveGameOutOfSpaceConfirm: 'Continue' and 'Continue' [INFO - UNITY] No Translation for DataPolicyTitle (193) in language: English [INFO - UNITY] No Translation for DataPolicyText (194) in language: English [INFO - UNITY] No Translation for VitalsOK (341) in language: English [INFO - UNITY] No Translation for VitalsDEAD (342) in language: English [INFO - UNITY] No Translation for VitalsDC (343) in language: English [INFO - UNITY] No Translation for NoTranslation (1003) in language: English [INFO - UNITY] No Translation for ANY (2061) in language: English [INFO - UNITY] No Translation for CreateTryAgain (2125) in language: English [INFO - UNITY] No Translation for ColorSunset (2148) in language: English [INFO - UNITY] No Translation for DownloadLabel (2167) in language: English [INFO - UNITY] No Translation for UploadLabel (2168) in language: English [INFO - UNITY] No Translation for HolidayHatLabel (2186) in language: English [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] Among Us Version v2021.6.30s Pipeline Build Num: 967 [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MMOnlineManager [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu FullScreen [ERROR - UNITY] Dropping ApplicationData record. Cannot process yet [DEBUG - UNITY] Client joining game: -1936915353/ARATOF [DEBUG - UNITY] Redirected to: 185.19.219.49:22023 [DEBUG - UNITY] Client DC because NewConnection: null [ERROR - UNITY] Dropping ApplicationData record. Cannot process yet [DEBUG - UNITY] Client joining game: -1936915353/ARATOF [DEBUG - UNITY] Alter Public = False [DEBUG - UNITY] Menu: WaitingForHostPopup => CloseOverlayMenu() [INFO - UNITY] Attempting to close: WaitingForHostPopup, but menu was never opened. [DEBUG - UNITY] Menu: ControllerDisconnectScreen => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ControllerDisconnectScreen, but menu was never opened. [DEBUG - UNITY] Menu: FullScreen => CloseOverlayMenu() [ERROR - UNITY] Error: No button/back button for menu MMOnlineManager, null [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] Changed To OnlineGame [DEBUG - UNITY] Self changed scene: 35852 OnlineGame [INFO - UNITY] Stored data for 57 [INFO - UNITY] Stored Msg 1 RPC SetStartCounter for 55 [INFO - UNITY] Stored Msg 2 RPC SetStartCounter for 43 [INFO - UNITY] Stored data for 37 [INFO - UNITY] Stored Msg 4 RPC SetStartCounter for 49 [INFO - UNITY] Stored Msg 5 RPC SetStartCounter for 46 [INFO - UNITY] Stored Msg 6 RPC SetHat for 61 [INFO - UNITY] Stored Msg 7 RPC SetStartCounter for 58 [DEBUG - UNITY] Chat is hidden: True [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ChatUi, but menu was never opened. [INFO - UNITY] Stored data for 57 [INFO - UNITY] Stored Msg 1 RPC SetStartCounter for 55 [INFO - UNITY] Stored Msg 2 RPC SetStartCounter for 43 [INFO - UNITY] Stored data for 37 [INFO - UNITY] Stored Msg 4 RPC SetStartCounter for 49 [INFO - UNITY] Stored Msg 5 RPC SetStartCounter for 46 [INFO - UNITY] Stored Msg 6 RPC SetHat for 61 [INFO - UNITY] Stored Msg 7 RPC SetStartCounter for 58 [INFO - UNITY] Stored Msg 8 RPC SetStartCounter for 61 [INFO - UNITY] Stored Msg 9 RPC SetStartCounter for 52 [INFO - UNITY] Stored data for 60 [INFO - UNITY] Stored data for 57 [DEBUG - UNITY] Graphics API has geometry shader support [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu PlayerOptionsMenu(Clone) [DEBUG - UNITY] Menu: PlayerOptionsMenu(Clone) => CloseOverlayMenu() [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] There were no menu states to open [INFO - UNITY] Failed to highlight, selection is null [DEBUG - AUM] Invoker has left the game. [DEBUG - AUM] LuCKy has left the game. [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu PlayerOptionsMenu(Clone) [DEBUG - UNITY] Menu: PlayerOptionsMenu(Clone) => CloseOverlayMenu() [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] There were no menu states to open [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Became Host [DEBUG - AUM] няшка has left the game. [DEBUG - AUM] Lifsage has left the game. [DEBUG - AUM] АБОБА has left the game. [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu OptionsMenu [DEBUG - UNITY] Menu: WaitingForHostPopup => CloseOverlayMenu() [INFO - UNITY] Attempting to close: WaitingForHostPopup, but menu was never opened. [DEBUG - UNITY] Client DC because ExitGame: null [INFO - UNITY] Attempting to add variant for QCAccAKilledB with an empty string [INFO - UNITY] Duplicate translation for QCAccAKilledB: '{0} killed {1}' and '{0} killed {1}' [INFO - UNITY] Duplicate translation for QCAccAKilledBNeg: '{0} didn't kill {1}' and '{0} didn't kill {1}' [INFO - UNITY] Duplicate translation for QCAccAIsSuspicious: '{0} is suspicious' and '{0} is suspicious' [INFO - UNITY] Duplicate translation for QCAccAIsSuspiciousNeg: '{0} is good' and '{0} is good' [INFO - UNITY] Duplicate translation for QCAccASawBVent: '{0} saw {1} vent' and '{0} saw {1} vent' [INFO - UNITY] Duplicate translation for QCAccASawBVentNeg: '{0} never saw {1} vent' and '{0} never saw {1} vent' [INFO - UNITY] Duplicate translation for QCAccAWasChasingB: '{0} was chasing {1}' and '{0} was chasing {1}' [INFO - UNITY] Duplicate translation for QCAccAWasChasingBNeg: '{0} wasn't chasing {1}' and '{0} wasn't chasing {1}' [INFO - UNITY] Duplicate translation for QCAccAIsLying: '{0} is lying' and '{0} is lying' [INFO - UNITY] Duplicate translation for QCAccAIsLyingNeg: '{0} is telling the truth' and '{0} is telling the truth' [INFO - UNITY] Duplicate translation for QCAccVoteA: 'vote {0}' and 'vote {0}' [INFO - UNITY] Duplicate translation for QCAccVoteANeg: 'don't vote {0}' and 'don't vote {0}' [INFO - UNITY] Duplicate translation for QCAccADidntReport: '{0} didn't report the body' and '{0} didn't report the body' [INFO - UNITY] Duplicate translation for QCResAWas: '{0} was' and '{0} was' [INFO - UNITY] Duplicate translation for QCResAWasNeg: '{0} wasn't' and '{0} wasn't' [INFO - UNITY] Duplicate translation for QCResADid: '{0} did' and '{0} did' [INFO - UNITY] Duplicate translation for QCResADidNeg: '{0} didn't' and '{0} didn't' [INFO - UNITY] Duplicate translation for QCResAWasAtB: '{0} was at {1}' and '{0} was at {1}' [INFO - UNITY] Duplicate translation for QCResAWasAtBNeg: '{0} wasn't at {1}' and '{0} wasn't at {1}' [INFO - UNITY] Duplicate translation for QCQstWhoWasWith: 'who was with {0}?' and 'who was with {0}?' [INFO - UNITY] Duplicate translation for QCQstWhatWasADoing: 'what was {0} doing?' and 'what was {0} doing?' [INFO - UNITY] Duplicate translation for QCQstWhereWasA: 'where was {0}?' and 'where was {0}?' [INFO - UNITY] Duplicate translation for QCStaASawB: '{0} saw {1}' and '{0} saw {1}' [INFO - UNITY] Duplicate translation for QCStaAWasWithB: '{0} was with {1}' and '{0} was with {1}' [INFO - UNITY] Duplicate translation for QCStaADidB: '{0} did {1}' and '{0} did {1}' [INFO - UNITY] Duplicate translation for QCStaASelfReported: '{0} self reported' and '{0} self reported' [INFO - UNITY] Duplicate translation for QCStaACalledMeeting: '{0} called a meeting' and '{0} called a meeting' [INFO - UNITY] Duplicate translation for EngagementScreen: 'Press any button to start.' and 'Press any button to start.' [INFO - UNITY] Duplicate translation for SaveGameOutOfSpaceConfirm: 'Continue' and 'Continue' [INFO - UNITY] No Translation for DataPolicyTitle (193) in language: English [INFO - UNITY] No Translation for DataPolicyText (194) in language: English [INFO - UNITY] No Translation for VitalsOK (341) in language: English [INFO - UNITY] No Translation for VitalsDEAD (342) in language: English [INFO - UNITY] No Translation for VitalsDC (343) in language: English [INFO - UNITY] No Translation for NoTranslation (1003) in language: English [INFO - UNITY] No Translation for ANY (2061) in language: English [INFO - UNITY] No Translation for CreateTryAgain (2125) in language: English [INFO - UNITY] No Translation for ColorSunset (2148) in language: English [INFO - UNITY] No Translation for DownloadLabel (2167) in language: English [INFO - UNITY] No Translation for UploadLabel (2168) in language: English [INFO - UNITY] No Translation for HolidayHatLabel (2186) in language: English [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] Among Us Version v2021.6.30s Pipeline Build Num: 967 [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MMOnlineManager [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu FullScreen [DEBUG - UNITY] Set current state to topmost menu FullScreen [DEBUG - UNITY] Menu: FullScreen => CloseOverlayMenu() [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu OptionsMenu [INFO - UNITY] Failed to highlight, selection is null [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu FullScreen [ERROR - UNITY] Dropping ApplicationData record. Cannot process yet [DEBUG - UNITY] Client requesting new game. [DEBUG - UNITY] Redirected to: 185.19.216.91:22123 [DEBUG - UNITY] Client DC because NewConnection: null [ERROR - UNITY] Dropping ApplicationData record. Cannot process yet [DEBUG - UNITY] Client requesting new game. [DEBUG - UNITY] Client hosting game: SZHRVF [DEBUG - UNITY] Client joining game: -1935569469/SZHRVF [DEBUG - UNITY] Alter Public = False [DEBUG - UNITY] Menu: WaitingForHostPopup => CloseOverlayMenu() [INFO - UNITY] Attempting to close: WaitingForHostPopup, but menu was never opened. [DEBUG - UNITY] Menu: ControllerDisconnectScreen => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ControllerDisconnectScreen, but menu was never opened. [DEBUG - UNITY] Menu: FullScreen => CloseOverlayMenu() [ERROR - UNITY] Error: No button/back button for menu MMOnlineManager, null [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] Changed To OnlineGame [DEBUG - UNITY] Self changed scene: 2955 OnlineGame [DEBUG - UNITY] Graphics API has geometry shader support [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu OptionsMenu [DEBUG - UNITY] Menu: WaitingForHostPopup => CloseOverlayMenu() [INFO - UNITY] Attempting to close: WaitingForHostPopup, but menu was never opened. [DEBUG - UNITY] Client DC because ExitGame: null [INFO - UNITY] Attempting to add variant for QCAccAKilledB with an empty string [INFO - UNITY] Duplicate translation for QCAccAKilledB: '{0} killed {1}' and '{0} killed {1}' [INFO - UNITY] Duplicate translation for QCAccAKilledBNeg: '{0} didn't kill {1}' and '{0} didn't kill {1}' [INFO - UNITY] Duplicate translation for QCAccAIsSuspicious: '{0} is suspicious' and '{0} is suspicious' [INFO - UNITY] Duplicate translation for QCAccAIsSuspiciousNeg: '{0} is good' and '{0} is good' [INFO - UNITY] Duplicate translation for QCAccASawBVent: '{0} saw {1} vent' and '{0} saw {1} vent' [INFO - UNITY] Duplicate translation for QCAccASawBVentNeg: '{0} never saw {1} vent' and '{0} never saw {1} vent' [INFO - UNITY] Duplicate translation for QCAccAWasChasingB: '{0} was chasing {1}' and '{0} was chasing {1}' [INFO - UNITY] Duplicate translation for QCAccAWasChasingBNeg: '{0} wasn't chasing {1}' and '{0} wasn't chasing {1}' [INFO - UNITY] Duplicate translation for QCAccAIsLying: '{0} is lying' and '{0} is lying' [INFO - UNITY] Duplicate translation for QCAccAIsLyingNeg: '{0} is telling the truth' and '{0} is telling the truth' [INFO - UNITY] Duplicate translation for QCAccVoteA: 'vote {0}' and 'vote {0}' [INFO - UNITY] Duplicate translation for QCAccVoteANeg: 'don't vote {0}' and 'don't vote {0}' [INFO - UNITY] Duplicate translation for QCAccADidntReport: '{0} didn't report the body' and '{0} didn't report the body' [INFO - UNITY] Duplicate translation for QCResAWas: '{0} was' and '{0} was' [INFO - UNITY] Duplicate translation for QCResAWasNeg: '{0} wasn't' and '{0} wasn't' [INFO - UNITY] Duplicate translation for QCResADid: '{0} did' and '{0} did' [INFO - UNITY] Duplicate translation for QCResADidNeg: '{0} didn't' and '{0} didn't' [INFO - UNITY] Duplicate translation for QCResAWasAtB: '{0} was at {1}' and '{0} was at {1}' [INFO - UNITY] Duplicate translation for QCResAWasAtBNeg: '{0} wasn't at {1}' and '{0} wasn't at {1}' [INFO - UNITY] Duplicate translation for QCQstWhoWasWith: 'who was with {0}?' and 'who was with {0}?' [INFO - UNITY] Duplicate translation for QCQstWhatWasADoing: 'what was {0} doing?' and 'what was {0} doing?' [INFO - UNITY] Duplicate translation for QCQstWhereWasA: 'where was {0}?' and 'where was {0}?' [INFO - UNITY] Duplicate translation for QCStaASawB: '{0} saw {1}' and '{0} saw {1}' [INFO - UNITY] Duplicate translation for QCStaAWasWithB: '{0} was with {1}' and '{0} was with {1}' [INFO - UNITY] Duplicate translation for QCStaADidB: '{0} did {1}' and '{0} did {1}' [INFO - UNITY] Duplicate translation for QCStaASelfReported: '{0} self reported' and '{0} self reported' [INFO - UNITY] Duplicate translation for QCStaACalledMeeting: '{0} called a meeting' and '{0} called a meeting' [INFO - UNITY] Duplicate translation for EngagementScreen: 'Press any button to start.' and 'Press any button to start.' [INFO - UNITY] Duplicate translation for SaveGameOutOfSpaceConfirm: 'Continue' and 'Continue' [INFO - UNITY] No Translation for DataPolicyTitle (193) in language: English [INFO - UNITY] No Translation for DataPolicyText (194) in language: English [INFO - UNITY] No Translation for VitalsOK (341) in language: English [INFO - UNITY] No Translation for VitalsDEAD (342) in language: English [INFO - UNITY] No Translation for VitalsDC (343) in language: English [INFO - UNITY] No Translation for NoTranslation (1003) in language: English [INFO - UNITY] No Translation for ANY (2061) in language: English [INFO - UNITY] No Translation for CreateTryAgain (2125) in language: English [INFO - UNITY] No Translation for ColorSunset (2148) in language: English [INFO - UNITY] No Translation for DownloadLabel (2167) in language: English [INFO - UNITY] No Translation for UploadLabel (2168) in language: English [INFO - UNITY] No Translation for HolidayHatLabel (2186) in language: English [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] Among Us Version v2021.6.30s Pipeline Build Num: 967 [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MMOnlineManager [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu FullScreen [ERROR - UNITY] Dropping ApplicationData record. Cannot process yet [DEBUG - UNITY] Client joining game: -1934180955/YKZRIF [DEBUG - UNITY] Redirected to: 146.0.255.91:22223 [DEBUG - UNITY] Client DC because NewConnection: null [ERROR - UNITY] Dropping ApplicationData record. Cannot process yet [DEBUG - UNITY] Client joining game: -1934180955/YKZRIF [DEBUG - UNITY] Alter Public = False [DEBUG - UNITY] Menu: WaitingForHostPopup => CloseOverlayMenu() [INFO - UNITY] Attempting to close: WaitingForHostPopup, but menu was never opened. [DEBUG - UNITY] Menu: FullScreen => CloseOverlayMenu() [DEBUG - UNITY] Set current state to topmost menu MMOnlineManager [DEBUG - UNITY] Menu: ControllerDisconnectScreen => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ControllerDisconnectScreen, but menu was never opened. [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] Changed To OnlineGame [DEBUG - UNITY] Self changed scene: 51141 OnlineGame [INFO - UNITY] Stored Msg 560 RPC SetStartCounter for 3 [INFO - UNITY] Stored Msg 560 RPC SetStartCounter for 3 [DEBUG - UNITY] Graphics API has geometry shader support [DEBUG - UNITY] Player 51143 joined [DEBUG - UNITY] Player 51144 joined [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu PlayerOptionsMenu(Clone) [DEBUG - UNITY] Menu: PlayerOptionsMenu(Clone) => CloseOverlayMenu() [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] There were no menu states to open [INFO - UNITY] Failed to highlight, selection is null [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu PlayerOptionsMenu(Clone) [DEBUG - UNITY] Menu: PlayerOptionsMenu(Clone) => CloseOverlayMenu() [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] There were no menu states to open [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Player 51147 joined [DEBUG - UNITY] Player 51149 joined [DEBUG - UNITY] Player 51158 joined [DEBUG - UNITY] Player 51160 joined [DEBUG - UNITY] Player 51165 joined [DEBUG - UNITY] Player 51167 joined [DEBUG - UNITY] Received game start: False [DEBUG - UNITY] LoadStats [DEBUG - UNITY] SaveStats [DEBUG - UNITY] SaveStats [INFO - UNITY] Stored data for 34 [INFO - UNITY] Stored data for 34 [INFO - UNITY] Stored data for 34 [INFO - UNITY] Stored data for 34 [INFO - UNITY] Stored data for 34 [INFO - UNITY] Stored data for 34 [INFO - UNITY] Stored data for 34 [INFO - UNITY] Stored data for 34 [INFO - UNITY] Stored data for 34 [INFO - UNITY] Stored data for 34 [INFO - UNITY] Stored data for 34 [INFO - UNITY] Stored data for 34 [DEBUG - AUM - ResetOriginalAppearance] Reset appearance values to invalid [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ChatUi, but menu was never opened. [DEBUG - UNITY] Chat is hidden: True [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ChatUi, but menu was never opened. [DEBUG - UNITY] SaveStats [DEBUG - UNITY] SaveStats [DEBUG - UNITY] SaveStats [DEBUG - AUM - SaveOriginalAppearance] Set appearance values to current player [DEBUG - UNITY] SaveStats [ERROR - UNITY] Failed to achieve task_complete_easy [ERROR - UNITY] Failed to achieve task_complete_medium [ERROR - UNITY] Failed to achieve task_complete_hard [ERROR - UNITY] Failed to achieve card_first_try [DEBUG - UNITY] SaveStats [DEBUG - UNITY] SaveStats [DEBUG - AUM] Вайфу has left the game. [DEBUG - UNITY] SaveStats [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ChatUi, but menu was never opened. [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [INFO - UNITY] Failed to highlight, selection.isActiveAndEnabled=False [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu PlayerVoteArea(Clone) [DEBUG - AUM - dMeetingHud_Update] Id 9 voted for 0 [DEBUG - UNITY] Menu: PlayerVoteArea(Clone) => CloseOverlayMenu() [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu PlayerVoteArea(Clone) [DEBUG - UNITY] Menu: PlayerVoteArea(Clone) => CloseOverlayMenu() [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [DEBUG - AUM - dMeetingHud_Update] Id 1 voted for 0 [DEBUG - AUM - dMeetingHud_Update] Id 6 voted for 0 [DEBUG - AUM - dMeetingHud_Update] Id 2 voted for 0 [DEBUG - AUM - dMeetingHud_Update] Id 0 voted for 1 [DEBUG - AUM - dMeetingHud_Update] Id 4 voted for 0 [DEBUG - AUM - dMeetingHud_Update] Id 5 voted for 0 [DEBUG - UNITY] Menu: MeetingHub(Clone) => CloseOverlayMenu() [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] There were no menu states to open [INFO - UNITY] Failed to highlight, selection is null [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [INFO - UNITY] Failed to highlight, selection.isActiveAndEnabled=False [DEBUG - AUM - dMeetingHud_Update] Id 7 voted for 0 [DEBUG - UNITY] Chat is hidden: True [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ChatUi, but menu was never opened. [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: MeetingHub(Clone) => CloseOverlayMenu() [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] There were no menu states to open [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Menu: MeetingHub(Clone) => CloseOverlayMenu() [INFO - UNITY] Attempting to close: MeetingHub(Clone), but menu was never opened. [DEBUG - UNITY] SaveStats [DEBUG - UNITY] SaveStats [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ChatUi, but menu was never opened. [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [INFO - UNITY] Failed to highlight, selection.isActiveAndEnabled=False [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu ChatUi [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu OptionsMenu [DEBUG - UNITY] Menu: OptionsMenu => CloseOverlayMenu() [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu OptionsMenu [DEBUG - UNITY] Menu: OptionsMenu => CloseOverlayMenu() [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu ChatUi [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [DEBUG - AUM] Аморальный has left the game. [DEBUG - AUM - dMeetingHud_Update] Id 9 voted for 253 [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu button_skipVoting [DEBUG - UNITY] Menu: button_skipVoting => CloseOverlayMenu() [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [DEBUG - AUM - dMeetingHud_Update] Id 1 voted for 253 [DEBUG - AUM - dMeetingHud_Update] Id 4 voted for 5 [DEBUG - AUM - dMeetingHud_Update] Id 7 voted for 253 [DEBUG - AUM - dMeetingHud_Update] Id 6 voted for 5 [DEBUG - AUM - dMeetingHud_Update] Id 2 voted for 253 [DEBUG - UNITY] Menu: MeetingHub(Clone) => CloseOverlayMenu() [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] There were no menu states to open [INFO - UNITY] Failed to highlight, selection is null [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [INFO - UNITY] Failed to highlight, selection.isActiveAndEnabled=False [DEBUG - UNITY] Chat is hidden: True [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ChatUi, but menu was never opened. [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: MeetingHub(Clone) => CloseOverlayMenu() [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] There were no menu states to open [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Menu: MeetingHub(Clone) => CloseOverlayMenu() [INFO - UNITY] Attempting to close: MeetingHub(Clone), but menu was never opened. [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] SaveStats [DEBUG - UNITY] SaveStats [DEBUG - UNITY] SaveStats [DEBUG - UNITY] Chat is hidden: True [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ChatUi, but menu was never opened. [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ChatUi, but menu was never opened. [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [INFO - UNITY] Failed to highlight, selection.isActiveAndEnabled=False [DEBUG - AUM - dMeetingHud_Update] Id 9 voted for 7 [DEBUG - AUM - dMeetingHud_Update] Id 2 voted for 4 [DEBUG - AUM - dMeetingHud_Update] Id 6 voted for 7 [DEBUG - AUM - dMeetingHud_Update] Id 4 voted for 253 [DEBUG - AUM - dMeetingHud_Update] Id 7 voted for 253 [DEBUG - UNITY] Menu: MeetingHub(Clone) => CloseOverlayMenu() [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] There were no menu states to open [INFO - UNITY] Failed to highlight, selection is null [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [INFO - UNITY] Failed to highlight, selection.isActiveAndEnabled=False [DEBUG - AUM - dMeetingHud_Update] Id 5 voted for 6 [DEBUG - UNITY] Chat is hidden: True [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ChatUi, but menu was never opened. [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: MeetingHub(Clone) => CloseOverlayMenu() [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] There were no menu states to open [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Menu: MeetingHub(Clone) => CloseOverlayMenu() [INFO - UNITY] Attempting to close: MeetingHub(Clone), but menu was never opened. [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] SaveStats [DEBUG - UNITY] SaveStats [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ChatUi, but menu was never opened. [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [INFO - UNITY] Failed to highlight, selection.isActiveAndEnabled=False [DEBUG - AUM - dMeetingHud_Update] Id 5 voted for 9 [DEBUG - AUM - dMeetingHud_Update] Id 2 voted for 253 [DEBUG - AUM - dMeetingHud_Update] Id 6 voted for 253 [DEBUG - AUM - dMeetingHud_Update] Id 9 voted for 253 [DEBUG - UNITY] Menu: MeetingHub(Clone) => CloseOverlayMenu() [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] There were no menu states to open [INFO - UNITY] Failed to highlight, selection is null [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MeetingHub(Clone) [INFO - UNITY] Failed to highlight, selection.isActiveAndEnabled=False [DEBUG - UNITY] Chat is hidden: True [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: ChatUi => CloseOverlayMenu() [INFO - UNITY] Attempting to close: ChatUi, but menu was never opened. [DEBUG - UNITY] Menu: BanButton => CloseOverlayMenu() [INFO - UNITY] Attempting to close: BanButton, but menu was never opened. [DEBUG - UNITY] Menu: MeetingHub(Clone) => CloseOverlayMenu() [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] There were no menu states to open [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Menu: MeetingHub(Clone) => CloseOverlayMenu() [INFO - UNITY] Attempting to close: MeetingHub(Clone), but menu was never opened. [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] SaveStats [ERROR - UNITY] Failed to achieve task_complete_easy [ERROR - UNITY] Failed to achieve task_complete_medium [ERROR - UNITY] Failed to achieve task_complete_hard [DEBUG - UNITY] SaveStats [ERROR - UNITY] Failed to achieve task_complete_easy [ERROR - UNITY] Failed to achieve task_complete_medium [ERROR - UNITY] Failed to achieve task_complete_hard [DEBUG - UNITY] SaveStats [ERROR - UNITY] Failed to achieve task_complete_easy [ERROR - UNITY] Failed to achieve task_complete_medium [ERROR - UNITY] Failed to achieve task_complete_hard [DEBUG - UNITY] SaveStats [ERROR - UNITY] Failed to achieve task_complete_easy [ERROR - UNITY] Failed to achieve task_complete_medium [ERROR - UNITY] Failed to achieve task_complete_hard [DEBUG - UNITY] SaveStats [ERROR - UNITY] Failed to achieve task_complete_easy [ERROR - UNITY] Failed to achieve task_complete_medium [ERROR - UNITY] Failed to achieve task_complete_hard [DEBUG - UNITY] SaveStats [ERROR - UNITY] Failed to achieve task_complete_easy [ERROR - UNITY] Failed to achieve task_complete_medium [ERROR - UNITY] Failed to achieve task_complete_hard [DEBUG - UNITY] SaveStats [ERROR - UNITY] Failed to achieve task_complete_easy [ERROR - UNITY] Failed to achieve task_complete_medium [ERROR - UNITY] Failed to achieve task_complete_hard [DEBUG - UNITY] SaveStats [DEBUG - UNITY] Client DC because Hacking: null [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu DisconnectPopup [DEBUG - UNITY] Menu: WaitingForHostPopup => CloseOverlayMenu() [INFO - UNITY] Attempting to close: WaitingForHostPopup, but menu was never opened. [INFO - UNITY] Attempting to add variant for QCAccAKilledB with an empty string [INFO - UNITY] Duplicate translation for QCAccAKilledB: '{0} killed {1}' and '{0} killed {1}' [INFO - UNITY] Duplicate translation for QCAccAKilledBNeg: '{0} didn't kill {1}' and '{0} didn't kill {1}' [INFO - UNITY] Duplicate translation for QCAccAIsSuspicious: '{0} is suspicious' and '{0} is suspicious' [INFO - UNITY] Duplicate translation for QCAccAIsSuspiciousNeg: '{0} is good' and '{0} is good' [INFO - UNITY] Duplicate translation for QCAccASawBVent: '{0} saw {1} vent' and '{0} saw {1} vent' [INFO - UNITY] Duplicate translation for QCAccASawBVentNeg: '{0} never saw {1} vent' and '{0} never saw {1} vent' [INFO - UNITY] Duplicate translation for QCAccAWasChasingB: '{0} was chasing {1}' and '{0} was chasing {1}' [INFO - UNITY] Duplicate translation for QCAccAWasChasingBNeg: '{0} wasn't chasing {1}' and '{0} wasn't chasing {1}' [INFO - UNITY] Duplicate translation for QCAccAIsLying: '{0} is lying' and '{0} is lying' [INFO - UNITY] Duplicate translation for QCAccAIsLyingNeg: '{0} is telling the truth' and '{0} is telling the truth' [INFO - UNITY] Duplicate translation for QCAccVoteA: 'vote {0}' and 'vote {0}' [INFO - UNITY] Duplicate translation for QCAccVoteANeg: 'don't vote {0}' and 'don't vote {0}' [INFO - UNITY] Duplicate translation for QCAccADidntReport: '{0} didn't report the body' and '{0} didn't report the body' [INFO - UNITY] Duplicate translation for QCResAWas: '{0} was' and '{0} was' [INFO - UNITY] Duplicate translation for QCResAWasNeg: '{0} wasn't' and '{0} wasn't' [INFO - UNITY] Duplicate translation for QCResADid: '{0} did' and '{0} did' [INFO - UNITY] Duplicate translation for QCResADidNeg: '{0} didn't' and '{0} didn't' [INFO - UNITY] Duplicate translation for QCResAWasAtB: '{0} was at {1}' and '{0} was at {1}' [INFO - UNITY] Duplicate translation for QCResAWasAtBNeg: '{0} wasn't at {1}' and '{0} wasn't at {1}' [INFO - UNITY] Duplicate translation for QCQstWhoWasWith: 'who was with {0}?' and 'who was with {0}?' [INFO - UNITY] Duplicate translation for QCQstWhatWasADoing: 'what was {0} doing?' and 'what was {0} doing?' [INFO - UNITY] Duplicate translation for QCQstWhereWasA: 'where was {0}?' and 'where was {0}?' [INFO - UNITY] Duplicate translation for QCStaASawB: '{0} saw {1}' and '{0} saw {1}' [INFO - UNITY] Duplicate translation for QCStaAWasWithB: '{0} was with {1}' and '{0} was with {1}' [INFO - UNITY] Duplicate translation for QCStaADidB: '{0} did {1}' and '{0} did {1}' [INFO - UNITY] Duplicate translation for QCStaASelfReported: '{0} self reported' and '{0} self reported' [INFO - UNITY] Duplicate translation for QCStaACalledMeeting: '{0} called a meeting' and '{0} called a meeting' [INFO - UNITY] Duplicate translation for EngagementScreen: 'Press any button to start.' and 'Press any button to start.' [INFO - UNITY] Duplicate translation for SaveGameOutOfSpaceConfirm: 'Continue' and 'Continue' [INFO - UNITY] No Translation for DataPolicyTitle (193) in language: English [INFO - UNITY] No Translation for DataPolicyText (194) in language: English [INFO - UNITY] No Translation for VitalsOK (341) in language: English [INFO - UNITY] No Translation for VitalsDEAD (342) in language: English [INFO - UNITY] No Translation for VitalsDC (343) in language: English [INFO - UNITY] No Translation for NoTranslation (1003) in language: English [INFO - UNITY] No Translation for ANY (2061) in language: English [INFO - UNITY] No Translation for CreateTryAgain (2125) in language: English [INFO - UNITY] No Translation for ColorSunset (2148) in language: English [INFO - UNITY] No Translation for DownloadLabel (2167) in language: English [INFO - UNITY] No Translation for UploadLabel (2168) in language: English [INFO - UNITY] No Translation for HolidayHatLabel (2186) in language: English [DEBUG - UNITY] ResetAll() [DEBUG - UNITY] Among Us Version v2021.6.30s Pipeline Build Num: 967 [INFO - UNITY] DisconnectPopup menu found, restore after new scene. [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MMOnlineManager [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu DisconnectPopup [DEBUG - UNITY] Menu: DisconnectPopup => CloseOverlayMenu() [INFO - UNITY] Failed to highlight, selection is null [DEBUG - UNITY] Set current state to topmost menu MMOnlineManager [INFO - UNITY] Failed to highlight, selection is null ```
v0idp commented 3 years ago
[INFO - UNITY] Attempting to close: MeetingHub(Clone), but menu was never opened.
[DEBUG - UNITY] ResetAll()
[DEBUG - UNITY] SaveStats
[ERROR - UNITY] Failed to achieve task_complete_easy
[ERROR - UNITY] Failed to achieve task_complete_medium
[ERROR - UNITY] Failed to achieve task_complete_hard
[DEBUG - UNITY] SaveStats
[ERROR - UNITY] Failed to achieve task_complete_easy
[ERROR - UNITY] Failed to achieve task_complete_medium
[ERROR - UNITY] Failed to achieve task_complete_hard
[DEBUG - UNITY] SaveStats
[ERROR - UNITY] Failed to achieve task_complete_easy
[ERROR - UNITY] Failed to achieve task_complete_medium
[ERROR - UNITY] Failed to achieve task_complete_hard
[DEBUG - UNITY] SaveStats
[ERROR - UNITY] Failed to achieve task_complete_easy
[ERROR - UNITY] Failed to achieve task_complete_medium
[ERROR - UNITY] Failed to achieve task_complete_hard
[DEBUG - UNITY] SaveStats
[ERROR - UNITY] Failed to achieve task_complete_easy
[ERROR - UNITY] Failed to achieve task_complete_medium
[ERROR - UNITY] Failed to achieve task_complete_hard
[DEBUG - UNITY] SaveStats
[ERROR - UNITY] Failed to achieve task_complete_easy
[ERROR - UNITY] Failed to achieve task_complete_medium
[ERROR - UNITY] Failed to achieve task_complete_hard
[DEBUG - UNITY] SaveStats
[ERROR - UNITY] Failed to achieve task_complete_easy
[ERROR - UNITY] Failed to achieve task_complete_medium
[ERROR - UNITY] Failed to achieve task_complete_hard
[DEBUG - UNITY] SaveStats
[DEBUG - UNITY] Client DC because Hacking: null

This looks interesting. Possibility that sending too many rpc commands for task completion so fast triggers something that it fails ? @OsOmE1 @kotae4

ChaseBrand commented 3 years ago

Marking this as stale and closing the Issue.