Closed GDjkhp closed 10 months ago
I've only encountered this error in freeplay.
it was a rare crash. encountered it yesterday while playing on skeld on a public lobby.
the crash never occured when i turned off dead bodies.
should we make our own GetAllDeadBodies() function instead?
I've been trying to reproduce this crash since day 1, and even discussed it on discord. I actually legit thought this is a release exclusive crash.
DirectX bit points to this snippet: