BitCrackers / AmongUsMenu

AmongUsMenu is a Cheat Menu for the popular Game Among Us.
GNU General Public License v3.0
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Radar GetAllDeadBodies() crash #480

Closed GDjkhp closed 10 months ago

GDjkhp commented 1 year ago
========== OUTPUTTING STACK TRACE ==================

0x63A5D13D (UnityPlayer) UnityMain
0x63A5B488 (UnityPlayer) UnityMain
0x63AB76C2 (UnityPlayer) UnityMain
0x679567DC (VERSION) [C:\Users\ACER\Desktop\hacking shit\AmongUsMenu\AmongUsMenu\user\utility.cpp:316] GetAllDeadBodies 
0x67974AAE (VERSION) [C:\Users\ACER\Desktop\hacking shit\AmongUsMenu\AmongUsMenu\gui\radar.cpp:96] Radar::Render 
0x67886DEF (VERSION) [C:\Users\ACER\Desktop\hacking shit\AmongUsMenu\AmongUsMenu\hooks\DirectX.cpp:369] `dPresent'::`46'::<lambda_6>::operator() 
0x678862E8 (VERSION) [C:\Users\ACER\Desktop\hacking shit\AmongUsMenu\AmongUsMenu\gui\Renderer.hpp:22] `ImGuiRenderer::Submit<`dPresent'::`46'::<lambda_6> >'::`2'::<lambda_1>::operator() 
0x678731F4 (VERSION) [C:\Users\ACER\Desktop\hacking shit\AmongUsMenu\AmongUsMenu\gui\Renderer.hpp:22] `ImGuiRenderer::Submit<`dPresent'::`46'::<lambda_6> >'::`2'::<lambda_1>::<lambda_invoker_cdecl> 
0x6784E446 (VERSION) [C:\Users\ACER\Desktop\hacking shit\AmongUsMenu\AmongUsMenu\gui\RenderCmd.cpp:43] RenderCmdQueue::Execute 
0x6784E502 (VERSION) [C:\Users\ACER\Desktop\hacking shit\AmongUsMenu\AmongUsMenu\gui\Renderer.cpp:12] ImGuiRenderer::ExecuteQueue 
0x6787D2EA (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\type_traits:1548] std::invoke<void (__cdecl*)(void)> 
0x6787859C (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\future:1469] std::_Invoke_stored_explicit<void (__cdecl*)(void),0> 
0x6787851F (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\future:1475] std::_Invoke_stored<void (__cdecl*)(void)> 
0x67886EBC (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\future:1502] std::_Fake_no_copy_callable_adapter<void (__cdecl&)(void)>::operator() 
0x6787D299 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\type_traits:1549] std::invoke<std::_Fake_no_copy_callable_adapter<void (__cdecl&)(void)> &> 
0x6787617A (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\functional:668] std::_Invoker_ret<void>::_Call<std::_Fake_no_copy_callable_adapter<void (__cdecl&)(void)> &> 
0x6788CE36 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\functional:831] std::_Func_impl_no_alloc<std::_Fake_no_copy_callable_adapter<void (__cdecl&)(void)>,void>::_Do_call 
0x67886FD8 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\functional:878] std::_Func_class<void>::operator() 
0x6788A3D2 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\future:620] std::_Packaged_state<void __cdecl(void)>::_Call_immediate 
0x678860C4 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\future:701] `std::_Task_async_state<void>::_Task_async_state<void><std::_Fake_no_copy_callable_adapter<void (__cdecl&)(void)> >'::`2'::<lambda_1>::operator() 
0x6787D109 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\type_traits:1549] std::invoke<`std::_Task_async_state<void>::_Task_async_state<void><std::_Fake_no_copy_callable_adapter<void (__cdecl&)(void)> >'::`2'::<lambda_1> &> 
0x67875F9A (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\functional:668] std::_Invoker_ret<void>::_Call<`std::_Task_async_state<void>::_Task_async_state<void><std::_Fake_no_copy_callable_adapter<void (__cdecl&)(void)> >'::`2'::<lambda_1> &> 
0x6788CC56 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\functional:831] std::_Func_impl_no_alloc<`std::_Task_async_state<void>::_Task_async_state<void><std::_Fake_no_copy_callable_adapter<void (__cdecl&)(void)> >'::`2'::<lambda_1>,void>::_Do_call 
0x67886FD8 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\functional:878] std::_Func_class<void>::operator() 
0x67886422 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\ppltasks.h:2356] `Concurrency::details::_MakeVoidToUnitFunc'::`2'::<lambda_1>::operator() 
0x6787D159 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\type_traits:1549] std::invoke<`Concurrency::details::_MakeVoidToUnitFunc'::`2'::<lambda_1> &> 
0x67875FFA (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\functional:670] std::_Invoker_ret<unsigned char>::_Call<`Concurrency::details::_MakeVoidToUnitFunc'::`2'::<lambda_1> &> 
0x6788CCB6 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\functional:831] std::_Func_impl_no_alloc<`Concurrency::details::_MakeVoidToUnitFunc'::`2'::<lambda_1>,unsigned char>::_Do_call 
0x67886F48 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\functional:878] std::_Func_class<unsigned char>::operator() 
0x67878648 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\ppltasks.h:3521] Concurrency::task<unsigned char>::_InitialTaskHandle<void,`std::_Task_async_state<void>::_Task_async_state<void><std::_Fake_no_copy_callable_adapter<void (__cdecl&)(void)> >'::`2'::<lambda_1>,Concurrency::details::_TypeSelectorNoAsync>::_LogWorkItemAndInvokeUserLambda<std::function<unsigned char __cdecl(void)> > 
0x6788EEE0 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\ppltasks.h:3541] Concurrency::task<unsigned char>::_InitialTaskHandle<void,`std::_Task_async_state<void>::_Task_async_state<void><std::_Fake_no_copy_callable_adapter<void (__cdecl&)(void)> >'::`2'::<lambda_1>,Concurrency::details::_TypeSelectorNoAsync>::_Init 
0x6789090A (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\ppltasks.h:3527] Concurrency::task<unsigned char>::_InitialTaskHandle<void,`std::_Task_async_state<void>::_Task_async_state<void><std::_Fake_no_copy_callable_adapter<void (__cdecl&)(void)> >'::`2'::<lambda_1>,Concurrency::details::_TypeSelectorNoAsync>::_Perform 
0x678982A1 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\ppltasks.h:1477] Concurrency::details::_PPLTaskHandle<unsigned char,Concurrency::task<unsigned char>::_InitialTaskHandle<void,`std::_Task_async_state<void>::_Task_async_state<void><std::_Fake_no_copy_callable_adapter<void (__cdecl&)(void)> >'::`2'::<lambda_1>,Concurrency::details::_TypeSelectorNoAsync>,Concurrency::details::_TaskProcHandle>::invoke 
0x678914F2 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\pplwin.h:164] Concurrency::details::_TaskProcHandle::_RunChoreBridge 
0x6788A515 (VERSION) [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\include\pplwin.h:53] Concurrency::details::_DefaultPPLTaskScheduler::_PPLTaskChore::_Callback 
0x67A885A3 (VERSION) [D:\a\_work\1\s\src\vctools\crt\github\stl\src\taskscheduler.cpp:132] Concurrency::details::`anonymous namespace'::_Task_scheduler_callback 
0x77BF6CD4 (ntdll) TpCallbackIndependent
0x77BF5D72 (ntdll) TpCallbackIndependent
0x76EDFA29 (KERNEL32) BaseThreadInitThunk
0x77C27A9E (ntdll) RtlGetAppContainerNamedObjectPath
0x77C27A6E (ntdll) RtlGetAppContainerNamedObjectPath

========== END OF STACKTRACE ===========

I've been trying to reproduce this crash since day 1, and even discussed it on discord. I actually legit thought this is a release exclusive crash.

DirectX bit points to this snippet:

image

cddjr commented 1 year ago

I've only encountered this error in freeplay.

GDjkhp commented 1 year ago

it was a rare crash. encountered it yesterday while playing on skeld on a public lobby.

the crash never occured when i turned off dead bodies.

GDjkhp commented 1 year ago

should we make our own GetAllDeadBodies() function instead?