+0 coin to vault (+4 from heist, +2 from passive income, -2 from entanglements, 1 coin distributed to each player)
+1 turf (some overpriced eateries in Nightmarket)
+2 rep --> 6/10 rep tracker
+4 crew XP
+5 heat --> +1 wanted level, set heat back to zero
+0 coin to vault (+4 from heist, +2 from passive income, -2 from entanglements, 1 coin distributed to each player) +1 turf (some overpriced eateries in Nightmarket) +2 rep --> 6/10 rep tracker +4 crew XP +5 heat --> +1 wanted level, set heat back to zero
Added session recap to Story section of website