Closed BitTim closed 5 months ago
This comment also applies for this issue: https://github.com/BitTim/Valolink/issues/1#issuecomment-2131108559
Activity will be part of a future issue
I will start working on this issue as soon as #8 is resolved
After some consideration, a spending limit of 10000 Kingdom Credits within Valolink will not be of any benefit and will only be annoying when importing the current state from the game itself.
Compound prices are also not the only ones that should be displayed, the price for the single reward should be also displayed. ~The compound price shall be the one displayed on the button itself while the price for the single item should be within the info part of the card.~ Having the compound price within a dialog will be a better option and thus the buttons shall display the single reward price.
Implement the ability to unlock levels of agent gears.
~Prices need to be cumulative (Meaning to purchase level 2 while not having level 1 the amount of both levels is needed and displayed as the price for level 2)~
Multiple levels can be unlocked at once. ~but cannot exceed the limit of 10000 Kingdom Credits. Levels that exceed this limit will appear as locked.~ The user will be asked via dialog if they are sure and will be presented with the compund price for all rewards to be purchased and a detailed list of the single prices of the rewards.
All levels also appear as locked when the agent is locked
The ability to re-lock levels needs to be implemented. Re-locking multiple levels at once (e.g. when the current level is 3 and the user tries to re-lock level 1) the user will be asked if they are sure and all levels after the one re-locked will be locked again.
~Each unlock and re-lock causes an entry in the activity in the Appwrite Database~
Dependencies