Closed griffi-gh closed 1 month ago
(re-opened old pr from the new repo)
world:set_gravity(x: number, y: number)
world:emit(g_id, [id]) --> entity
entity:set_angle(angle: number)
entity:set_angular_velocity(velocity: number)
entity:is_hidden() --> boolean
entity:set_fixed_rotation(enable: boolean)
entity:is_fixed_rotation() --> boolean
entity:set_gravity_scale(scale: number)
entity:get_gravity_scale() --> number
entity:apply_force(x, y, [point_x, point_y])
Closing due to inactivity. Most of these functions have been cherrypicked and merged but world:emit could use being adopted.
world:emit
(re-opened old pr from the new repo)
World:
world:set_gravity(x: number, y: number)
world:emit(g_id, [id]) --> entity
Entity:
entity:set_angle(angle: number)
entity:set_angular_velocity(velocity: number)
entity:is_hidden() --> boolean
entity:set_fixed_rotation(enable: boolean)
entity:is_fixed_rotation() --> boolean
entity:set_gravity_scale(scale: number)
entity:get_gravity_scale() --> number
entity:apply_force(x, y, [point_x, point_y])