Currently, the game calls SDL_SetWindowSize every time the window is resized, in an attempt to limit the minimum window size.
On some desktop environments this makes the window impossible to resize (or on gnome, makes it explode in size). SDL_SetWindowMinimumSize should be used during the initialization instead.
Currently, the game calls
SDL_SetWindowSize
every time the window is resized, in an attempt to limit the minimum window size. On some desktop environments this makes the window impossible to resize (or on gnome, makes it explode in size).SDL_SetWindowMinimumSize
should be used during the initialization instead.