For whatever reason, copying the regular community host to _community_host causes the game to segfault trying to play levels from principia-web which currently makes use of the fallback code. This fixes it by instead emptying the variable which ends up doing the same thing without a segfault.
For whatever reason, copying the regular community host to
_community_host
causes the game to segfault trying to play levels from principia-web which currently makes use of the fallback code. This fixes it by instead emptying the variable which ends up doing the same thing without a segfault.