Bizorke / Gear3Engine-Issues

For bugs and features.
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Abstractions for physics manager. #1143

Closed JSideris closed 3 years ago

JSideris commented 4 years ago

Physics engine should support different logic between client and server, and eventually be able to be ported to different games.

One option is to add onCollide<T1, T2> events to each object type that could be registered outside of the physics manager.