Closed JSideris closed 3 years ago
Physics engine should support different logic between client and server, and eventually be able to be ported to different games.
One option is to add onCollide<T1, T2> events to each object type that could be registered outside of the physics manager.
Physics engine should support different logic between client and server, and eventually be able to be ported to different games.
One option is to add onCollide<T1, T2> events to each object type that could be registered outside of the physics manager.