Currently we have IDs generated by the master game instance. This creates challenges for offline objects (effects and default area) within online games. It would be cool if local and remote IDs were a thing. Game master shouldn't be able to dictate IDs, but each local item will have a reference number indicating the server's ID. Also need to index everything for quick updates.
Currently we have IDs generated by the master game instance. This creates challenges for offline objects (effects and default area) within online games. It would be cool if local and remote IDs were a thing. Game master shouldn't be able to dictate IDs, but each local item will have a reference number indicating the server's ID. Also need to index everything for quick updates.