Bjorniavelli / Pixpls

They're not Pixels, they're Pixpls!
0 stars 0 forks source link

Next Steps #6

Open Bjorniavelli opened 9 years ago

Bjorniavelli commented 9 years ago

Not sure whether I want, stylistically, the renrate mods to be one or if 4 is OK. Add sets of mods (preferably not in any given pattern) for each generator. Add extra interactive elements to the generators area, not sure what, yet. Extrapolate the articles to include more information? Run through the code again to tighten everything up and make sure things are pretty. The interface could be improved, but it's OK for alpha purposes.

There should be actual gameplay involved in upgrading the constraints on the pixels, not just 'here's a generic constraint!' This can maybe be put off until we add a canvas and some story. Upgrade the types of pixels.

Add tabs' functionality.

I want to include a graphical canvas to represent what's going on. It will get more complex as time goes on, but for now it should unlock after a certain amount of the data from the Generators screen. At a certain point, I'd like there to be a story element. There should be some Sage Archetype who pops up and gives guidance to the player, and draws him into and through the story.

Bjorniavelli commented 9 years ago

Added a mouseover for the mods' buy button for what the cost is. Ditto, did that for the generator buys. (commit c7324d0)

Bjorniavelli commented 9 years ago

Added more constraints. Cap pixels until a certain upgrade.

Bjorniavelli commented 9 years ago

Added a tab bar across the top. Added the other initial tabs (Hero, Crafts, Camp, Help, Options).