According to the canva, there should be a hidden lever next to the door; create a script that holds a flag that when not triggered and the player presses 'E' (or any button), does nothing; and when triggered (triggering mechanics currently a placeholder such as pressing 'X'), enables the flag and allows for another script to be run (this will eventually be replaced by dialog)
IN ADDITION: it would be nice if a placeholder box could appear once the flag is triggered (to be replaced by keyhole)
According to the canva, there should be a hidden lever next to the door; create a script that holds a flag that when not triggered and the player presses 'E' (or any button), does nothing; and when triggered (triggering mechanics currently a placeholder such as pressing 'X'), enables the flag and allows for another script to be run (this will eventually be replaced by dialog)
IN ADDITION: it would be nice if a placeholder box could appear once the flag is triggered (to be replaced by keyhole)