Closed TotoR115 closed 1 year ago
Hey, I have a suggestion regarding extra components: Make each of them a different option:
Subcomponent: Overall mod balance:
@1510 = ~Balanced Creatures~
@1511 = ~Balanced Items~
@1512 = ~Balanced XP~
It covers all previous combinations + some more.
It's just a suggestion, please share your feedback regarding this.
It's just a suggestion, please share your feedback regarding this.
It was the fist intention but it creats 3 new components and 3 more Y+ENTER to push (when installed manually). I chose subgroups to reduce the number of times you have to click (We all love leazyness..).
I could also add more options, I haven't been able to decide on this.
Could you please give me your advice?
I always prefer the "fewer clicks" way unless it limits meaningful user choices. If someone is frustrated with the number of clicks, they will either use command line parameters or a Mod Manager. The subcomponents usually represent things that are mutually exclusive. However, in this case, we have three separate options, and all possible combinations can be installed and are desired results.
I always prefer the "fewer clicks" way unless it limits meaningful user choices. If someone is frustrated with the number of clicks, they will either use command line parameters or a Mod Manager. The subcomponents usually represent things that are mutually exclusive. However, in this case, we have three separate options, and all possible combinations can be installed and are desired results.
3 components have been created under Optional components: Overhaul mod balance
group:
New fixes have been added to the PR: NPC have rightful stats; items are refined; Drizzt can now be robed upon leaving or looted as it should
Catti is lv 6 fighter by the book, DS mod set her to lv 9 and bg2 to lv12.
I think to set her at Lv12 is better for a high level mod. what do you think ?
Catti is lv 6 fighter by the book
What is the name of the book?
DS mod set her to lv 9 and bg2 to lv12. I think to set her at Lv12 is better for a high level mod. what do you think ?
Level 9 should be OK for the mod purpose.
What is the name of the book?
Nope, this was great work, thank you both @Roberciiik and @TotoR115 !
Fixes:
f_6666.are
is broken. it is now fixedF_BRUEXB.itm
instead ofXbow02.itm
toggle critical hits
to f_grioun.itm (EE and ToBex)f_werecl.itm
to disable spells buttons instead of setting casting failure to 100%New component: Mod rebalancing