Black-Wyrm-Lair / Drizzt-Saga

The mod brings Drizzt and company into the game with their own major quest, also side quests & new areas, items (some to be forged) and new creatures.
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A strange note and creating an end #28

Open TotoR115 opened 6 months ago

TotoR115 commented 6 months ago

It is thoughts and not bugs.

After finishing the robbed figure, there are, for me, three oddities:

    • Nothing/no one tell you that the mod is over, a text screen could be a nice addition and making DS NPC leave, also
    • Lastly if he is who he seems to be, the robbed figure can't die just like that; For sure you can kill Drizzt and he will be fine in BG2, but it is strange with him.

There seem to be an easy solution for 2 and 3, rewritte the letter by starting by something like:

My lackey, It seems that Sarevok is close to embracing his heritage. More news has come to light. Gorion’s ward is no other than Sarevok’s brother and that could only mean that he is a bearer of the same heritage. you need to aimed your journey to reach Gorion’s ward. As soon as he is under my command the experiments can begin. My Sister also placed her minions at your disposal. She will reach Sarevok and bring him to me while you take care of the other one.

This implies that the robbed figured is not who he seems to be, but related to him. A simulacrum maybe ?

For 1, a new line seems needed